Help req - Info for creating + animating custom monsters

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: Help req - Info for creating + animating custom monsters

Post by THOM »

Hi akroma222 - just want to ask if there is any progress in this project??
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
User avatar
akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Help req - Info for creating + animating custom monsters

Post by akroma222 »

Hey THOM,
sorry for the late reply! Not a great deal of progress in this department unfortunately.
One of the guys is just finishing up Uni this semester and the other has been waylayed by house moving and new job opportunity.
I am at the point now where I am thinking up work arounds for the monsters I am after - re-skins and re-brains.
Or I may just have a go at it myself - but that wouldnt be for a while yet as I am still slugging away at Race/Class/Skills/Traits/Items and Spell system for the next mod

So nothing to report here really, sorry to say :?

Akroma
User avatar
odinsballs
Posts: 288
Joined: Thu Dec 20, 2012 4:25 pm
Location: south of heaven

Re: Help req - Info for creating + animating custom monsters

Post by odinsballs »

akroma222 wrote:Hey THOM,
sorry for the late reply! Not a great deal of progress in this department unfortunately.
One of the guys is just finishing up Uni this semester and the other has been waylayed by house moving and new job opportunity.
I am at the point now where I am thinking up work arounds for the monsters I am after - re-skins and re-brains.
Or I may just have a go at it myself - but that wouldnt be for a while yet as I am still slugging away at Race/Class/Skills/Traits/Items and Spell system for the next mod

So nothing to report here really, sorry to say :?

Akroma
hit me up with a pm one o these days mate,... might have a few nice things for ya (log2 functional ofcourse) 8-)
User avatar
akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Help req - Info for creating + animating custom monsters

Post by akroma222 »

Will definitely give you a proper yell in the next couple of days Odins!
Very keen to see what youre up to

A fair few of the spells I am working on manipulate monster brains and behaviour
...so I keep getting distracted working on custom brain stuff! haha :lol: :twisted:
There is just so much cool stuff we can do now!!
User avatar
akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Help req - Info for creating + animating custom monsters

Post by akroma222 »

Hey All,
so Ive had very mixed success with employing the services on non-community people to help with this custom monster work.
My friend Matt unfortunately has too many other projects to work on so he has pulled out of this project
The good news is he did the preliminary work for a "Shadow Beast" monster and has left us with the model, freely, to do with as we please!

If anyone is interested in picking up the remaining modelling/animating work for this project, pls contact PM me and I will show you the files we have to work with.
I am happy to do the AI scripting - just dont have the skills for modelling/animating just yet...

This is the description for the Shadow Beast
SpoilerShow
“Black Shadow Horror Beast”
This (animal/horror) monster can be found lurking through abandoned mines and ancient crypts. Very rare and usually only found in isolation or living amongst horrifying insects and creepy crawlies. It is not considered part of The Watcher’s Army. Very rarely, The Watchers take one of these beasts as a pet for experiments or protection... and The Watcher’s have learned many dark things from such occasions, however, it usually ends badly as these beasts are somewhat intelligent and almost impossible to contain safely. It looks very similar to a Balrog (Lord of the Rings) (without the fire or weapons) crossed with a darker version of ‘Beast’ (Xmen). This monster is cloaked in darkness and shadow... sometimes only its eyes being visible from a distance. It can launch itself and charge at the party from the cover of shadows (hopefully scaring the shit out of the player), swiping at its prey with razor sharp claws... If need be, it can cast the darkness spell... dispelling all kinds of light sources – using this as a means of stealth and or escape. Also, while covered in darkness, it can slide through shadows (teleporting itself) and emerge from other shadows nearby. Overall, the player should feel scared, uncomfortable in the dark and preyed upon when facing this monster.
Akroma
Last edited by akroma222 on Tue Mar 01, 2016 11:38 am, edited 2 times in total.
Post Reply