Puzzle Bugged at Entrance to Tomb of Guardian

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Mollusk
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Puzzle Bugged at Entrance to Tomb of Guardian

Post by Mollusk »

There is a puzzle involving a pair of pressure pads just next to the sign that says "Tomb of the Guardian". My game appears to be bugged, such that the puzzle cannot be completed. I checked solutions of this puzzle online, and the pressure pads appear to work differently for other players than they do for me.

In my game, the pressure pad to the right of the "Tomb of the Guardian" sign appears to close the trapdoors when pressure is applied. I believe the intended function is for the pressure pad to open the trapdoors when pressure is applied.

http://imgur.com/2EhgFuk
http://i.imgur.com/WeyWN9U
http://i.imgur.com/ZLd2rOK

Any help would be appreciated!

EDIT: Pictures were too big, so I replaced them with links.
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Dr.Disaster
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by Dr.Disaster »

The puzzle works as intended. It's all yours to work your way thru it.
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Phillip_Lynx
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by Phillip_Lynx »

Dr.Disaster wrote:The puzzle works as intended. It's all yours to work your way thru it.
I am normally in your line but I also have had a bad time here (worked it out my self after slleping a night over it), so here is a light spoiler ...
SpoilerShow
It matters on wich side of a pressure plate you put something
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Isaac
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by Isaac »

That was a very neat puzzle; I don't think it's broken; just clever. It is also a puzzle that relies on the new change in behavior with teleporters, that Komag posted about.
FlashSoul
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by FlashSoul »

Sorry OP but this belongs in the "GamePlay Hints" forum, not "Tech Support". I'm sure you can find a better solution ;).
FlashSoul
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by FlashSoul »

Ok please forget what I just said. I went back to it and I managed to bug it too. It's not working as intended. Look at his second and last pictures and you will understand. Why is the teleport activated AND the trapdoor beneath it closed? The switch beside the gate will normally go from a "teleport off/trapdoor closed" to a "teleport on/trapdoor open" state. With the bugged "teleport off/trapdoor open" and "teleport on/trapdoor closed" rotation, both puzzles are broken : the trapdoor one because it's then extremely easy and the door one because it's simply impossible.

How does it break exactly? I noticed that I broke it when I interacted with the switch in two ways at once : by stepping on it and dropping or removing an item. I don't know how it works exactly in the code but my hypothesis would be that it tries to "activate" the switch twice so it turns on and off the teleport really quick but the trapdoor has an animation delay so it fails to change the trapdoor's state on the second attempt because the state is still in the process of changing.

So yes, it's a real bug. Also, you can fix it the same way you break it (until it's fixed by the devs).
minmay
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by minmay »

It's not a bug in the behaviour of pressure plates, trapdoors, or teleporters themselves. It's a bug in the puzzle design. What happens is that, in order for the item to fall through the trapdoor and not get teleported, the west plate doesn't toggle the teleporter itself: it actually starts a timer that toggles the teleporter after 0.1 seconds. If you toggle the plate twice within 1/10th of a second, the timer will only fire once, so the teleporter will only toggle once, but the other objects will toggle twice like they should.
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Dr.Disaster
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by Dr.Disaster »

FlashSoul wrote:Why is the teleport activated AND the trapdoor beneath it closed?
minmay just explained it
FlashSoul wrote:The switch beside the gate will normally go from a "teleport off/trapdoor closed" to a "teleport on/trapdoor open" state. With the bugged "teleport off/trapdoor open" and "teleport on/trapdoor closed" rotation, both puzzles are broken : the trapdoor one because it's then extremely easy and the door one because it's simply impossible.
Your reasoning is wrong: anything on the trapdoor would be ported away before is could fall.

As minmay explained there is a .1 second delay between "trapdoor opens" and "teleporter activates". Enough time for anything on it to fall. Now if the pressure plate triggers the trapdoor/timer/teleporter line more than once the trapdoor can end up closed with an active teleporter above it. Yet any item that was on the trapdoor still falls down before the teleporter is activated the first time so there is at best a visual bug and no funtional one. So even with the trapdoor ending up closed and the teleporter being active the puzzle still works as intended.

Actually if you managed to end up like in Mollusk's third picture - trapdoor state does not matter - you failed to solve this puzzle. You need to get there with the teleporter being inactive.
minmay
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by minmay »

Dr.Disaster wrote:Actually if you managed to end up like in Mollusk's third picture - trapdoor state does not matter - you failed to solve this puzzle. You need to get there with the teleporter being inactive.
It doesn't matter for solving the "drop an item to the level below" puzzle. The state of the teleporter, however, DOES matter for the "get to the room with the ancient claymore" puzzle, which is presumably the one that the OP was referring to.
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Dr.Disaster
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Re: Puzzle Bugged at Entrance to Tomb of Guardian

Post by Dr.Disaster »

minmay wrote:
Dr.Disaster wrote:Actually if you managed to end up like in Mollusk's third picture - trapdoor state does not matter - you failed to solve this puzzle. You need to get there with the teleporter being inactive.
It doesn't matter for solving the "drop an item to the level below" puzzle. The state of the teleporter, however, DOES matter for the "get to the room with the ancient claymore" puzzle, which is presumably the one that the OP was referring to.
Yep and i just found out what the issue is here:
the teleporter can stay active WITHOUT the pressure plate being pressed while it should be deactivated.
In this situation the puzzle is unsolvable.

BUT! you can repair the puzzle the same way you broke it; just managed it twice.
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