Very hot

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badhabit
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Re: Very hot

Post by badhabit »

petri wrote:
badhabit wrote:I guess the people would be fine with the statement that you will invest some time optimizing and try at least for instance to reduce the call amount and/or looking into adding more GFX options.
If the hardware was fixed (e.g. a console) I could do that. But with PCs there's always someone with an older PC that can't handle the game -> never ending optimizations. Besides I already spent quite some time optimizing the engine, so more gains would be hard to achieve.
Come one, you set yourself the lower limit with the specifications for Log2. And even for systems way beyond the recommended specification there are performance drops in the outside areas. And, come on, I hardly believe that you touched all aspects of engine in your last optimization run (which seemed to be more memory focussed) ... and more GFX options? Why should that be impossible? Please, give us at least something here... the hope that you take another look performance wise or adds GFX options is not unreasonable! :)

I will stop pestering you with this topic if you take a serious look and achieve some progress here, promised. ;)
Last edited by badhabit on Wed Nov 05, 2014 5:13 pm, edited 1 time in total.
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petri
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Re: Very hot

Post by petri »

My work PC is pretty much the recommended spec and the game runs very smoothly on it. I don't see what the problem is.
badhabit
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Re: Very hot

Post by badhabit »

petri wrote:My work PC is pretty much the recommended spec and the game runs very smoothly on it. I don't see what the problem is.
OK then take a look on other systems e.g. Dr. Disasters system: i7-950 with an GTX 760 in 1920x1080, performance dips below 60FPS in Twigroot forest
-> CPU limited

Or mine system, a AMD dual core 3.6 GHz, AMD 5670 HD, 4GB 64Bit system: GPU one generation higher than the minimal recommendation (but this is not the limitation), CPU clockwise better than optimal recommendation (more cores are not used overall): barely beyond 60FPS with the unsupported 640x400 mode, even with everything low -> CPU limited (with all high it dips under 60FPS)

Or sarvrin's system
or Ixnatifuls'
or ScroLL's
or StuntmanMike's
or vlzvl's
Last edited by badhabit on Wed Nov 05, 2014 9:27 pm, edited 1 time in total.
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petri
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Re: Very hot

Post by petri »

I still don't get what you are asking. Is the game unplayable on your PC? What FPS are you getting on average on your system?
badhabit
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Re: Very hot

Post by badhabit »

petri wrote:I still don't get what you are asking. Is the game unplayable on your PC? What FPS are you getting on average on your system?
You mean other games?
Excellent to sufficient. In case I set the GFX options to medium or low and enjoy at least 60fps. Only Log2 resists here.

And yes, currently I stopped playing waiting either for an patch or more options, as the outside areas felt to sluggish (dungeons are mostly blazingly fast > 100fps)... and I know that timed puzzles will be unreasonable hard or impossible with too low FPS.
Last edited by badhabit on Wed Nov 05, 2014 5:37 pm, edited 1 time in total.
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petri
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Re: Very hot

Post by petri »

No, I meant in Grimrock 2. Since your PC is between minimum and recommend spec, I would guess that you're getting FPS somewhere between 40-60 most of the time?
badhabit
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Re: Very hot

Post by badhabit »

petri wrote:No, I meant in Grimrock 2. Since your PC is between minimum and recommend spec, I would guess that you're getting FPS somewhere between 40-60 most of the time?
In the dungeons I have all settings high beyond 100fps. Also the beach area was better (don't have the FPS in mind). It started to dip with twigroot forest.
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petri
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Re: Very hot

Post by petri »

What is your average FPS in twigroot forest?
badhabit
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Re: Very hot

Post by badhabit »

petri wrote:What is your average FPS in twigroot forest?
I guess below approx. 60 if i set 1360x1024 and all high (can't measure it now, not in front of my PC)
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petri
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Re: Very hot

Post by petri »

Ok, sounds still playable to me?
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