[MOD] Awakening of Taarnab - RELEASED
[MOD] Awakening of Taarnab - RELEASED
I am proud to present the "Awakening of Taarnab", my second mod for Legend of Grimrock.
It tells the story of the Awakening of a female ogre called Taarnab, and how she became the most powerful shaman of the ogre tribe of Kuhn'ra.
Click here for an impression video.
Link to steam: http://steamcommunity.com/sharedfiles/f ... =129343938
Link to nexus: http://grimrock.nexusmods.com/mods/212/
Links you youtube:
SolitaryDrake playing the Awakening of Taarnab
MrMarbod playing the Awakening of Taarnab
Please give the mod a try and let me know what you think of it.
More info:
* This is a complete mod and is thoroughly tested
* Puzzles are the main focus
* Game starts out easy and slowly increases in difficulty
* Playing this mod will take around 4-5 hours
* Don't make or import a party (you play as Taarnab)
* There are a LOT of secrets to be found (100+)
A big thanks to the Grimrock community, especially to the people whose resources I used:
- Asteroth, Daniv, Germanny, Lord Yig, Merethif, Neikun, Lord yig and Phitt
Also a big thanks to my testers:
- Conchron, Marble Mouth, Neikun, Undeaddemon, RMariano, Kseroshy, Isgellan, Maui and DickyDick1969
---
Version info
v1.1
- Added bit more food and torches in places where needed
- Adjusted the overseer's hint for JKos' quest
- Added level req. to some weapons
- Adjusted exp for some monsters
- Adjusted resistances for one of the later fights
v1.0
- First public release
If you are interested, click here for the source of the mod.
It tells the story of the Awakening of a female ogre called Taarnab, and how she became the most powerful shaman of the ogre tribe of Kuhn'ra.
Click here for an impression video.
Link to steam: http://steamcommunity.com/sharedfiles/f ... =129343938
Link to nexus: http://grimrock.nexusmods.com/mods/212/
Links you youtube:
SolitaryDrake playing the Awakening of Taarnab
MrMarbod playing the Awakening of Taarnab
Please give the mod a try and let me know what you think of it.
More info:
* This is a complete mod and is thoroughly tested
* Puzzles are the main focus
* Game starts out easy and slowly increases in difficulty
* Playing this mod will take around 4-5 hours
* Don't make or import a party (you play as Taarnab)
* There are a LOT of secrets to be found (100+)
A big thanks to the Grimrock community, especially to the people whose resources I used:
- Asteroth, Daniv, Germanny, Lord Yig, Merethif, Neikun, Lord yig and Phitt
Also a big thanks to my testers:
- Conchron, Marble Mouth, Neikun, Undeaddemon, RMariano, Kseroshy, Isgellan, Maui and DickyDick1969
---
Version info
v1.1
- Added bit more food and torches in places where needed
- Adjusted the overseer's hint for JKos' quest
- Added level req. to some weapons
- Adjusted exp for some monsters
- Adjusted resistances for one of the later fights
v1.0
- First public release
If you are interested, click here for the source of the mod.
Last edited by mahric on Sat Nov 23, 2013 10:28 pm, edited 3 times in total.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [MOD] Awakening of Taarnab - RELEASED
Woohoo!! Congrats, Mahric! Ever since Wine Mechant's Basement, I've been waiting for something new from you. Can't wait to play it!!
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: [MOD] Awakening of Taarnab - RELEASED
WOW!
Two mods today!
Thanks Mahric for ur mod.

Two mods today!
Thanks Mahric for ur mod.

Re: [MOD] Awakening of Taarnab - RELEASED
Glad to be able to contribute a bit to the community.
I'd love it if you let me know what you think of it. Keep me posted!
I'd love it if you let me know what you think of it. Keep me posted!
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [MOD] Awakening of Taarnab - RELEASED
WOW. I was going to just pop it on for second because I didn't really have time to play until next week, but...well that's out the window.
I have to say, you've outdone yourself. This is incredible. From the storyline (who knew I'd have so much fun playing a female orc?!?) to the minigames, this is an absolute blast and I have to say that, while it's a different animal entirely, I'm enjoying it more than I did the original game!
I'm loving the clean wallset, and custom items, too.
Okay...back to it!!
I have to say, you've outdone yourself. This is incredible. From the storyline (who knew I'd have so much fun playing a female orc?!?) to the minigames, this is an absolute blast and I have to say that, while it's a different animal entirely, I'm enjoying it more than I did the original game!
I'm loving the clean wallset, and custom items, too.
Okay...back to it!!
Re: [MOD] Awakening of Taarnab - RELEASED
SpiderFighter wrote:I'm loving the clean wallset, and custom items, too.
I use a lot of custom tilesets and objects but almost none are made by me. A lot of the Grimrock regulars published items that made this mod possible. Al lot of thanks to them!
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [MOD] Awakening of Taarnab - RELEASED
Oh, definitely...I think that's Neikun's clean wallset, if I remember correctly? I just mean it's good to see it being used, and it's a perfect setting for your story.mahric wrote:SpiderFighter wrote:I'm loving the clean wallset, and custom items, too.
I use a lot of custom tilesets and objects but almost none are made by me. A lot of the Grimrock regulars published items that made this mod possible. Al lot of thanks to them!
Re: [MOD] Awakening of Taarnab - RELEASED
Yep, that's mine. It was a blast play testing this dungeon. Mahric does all the cool things. Then, by incorporating our wonderful community, each npc we meet is just so much more rewarding.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [MOD] Awakening of Taarnab - RELEASED
So far so good. I found my warhammer hahahahahahahahah
I have made it through a few puzzles and cant wait to play more.
Great job!
LordGarth
I have made it through a few puzzles and cant wait to play more.
Great job!
LordGarth
Dungeon Master and DOOM will live forever.
Re: [MOD] Awakening of Taarnab - RELEASED
Great mod, great mod so far...
but...
No food! My poor Taarnab is rapidly starving to death trying to complete the more challenging puzzles.
Plus, I'm not a huge fan of ogres as anything more than dumb man-eating monsters (call it the old gamer in me). If only AH had brought out minotaur NPCs, it would have made more sense from a game perspective.
still, your scripting skills and use of assets are first class, plus you give us something different from the normal adventuring fare (frankly, the sort of thing I would like to do if I had your modding ability... just not with ogres
).

but...

No food! My poor Taarnab is rapidly starving to death trying to complete the more challenging puzzles.
Plus, I'm not a huge fan of ogres as anything more than dumb man-eating monsters (call it the old gamer in me). If only AH had brought out minotaur NPCs, it would have made more sense from a game perspective.
still, your scripting skills and use of assets are first class, plus you give us something different from the normal adventuring fare (frankly, the sort of thing I would like to do if I had your modding ability... just not with ogres
