Released the dungeon I've been messing around with since the LoG editor was made available. It's a remake (at least heavily inspired) of The Proving Grounds of the Mad Overlord (Wiz 1). Hopefully no bugs, but if any found, let me know. Included readme contains additional information. Editor source also available.
http://grimrock.nexusmods.com/mods/200
Proving Grounds (wiz1 inspired dungeon) Released
- Numberouane
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- Joined: Fri Mar 02, 2012 6:11 pm
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Re: Proving Grounds (wiz1 inspired dungeon) Released
Great! Thanks
I will play tonight and feedback!
Thank you for the mod.

How many levels?
For party level 1?
Is it full and complete?
You can also check the thread in forum referencing all the complete mods and ask ur to be listed with the others.
I will play tonight and feedback!
Thank you for the mod.

How many levels?
For party level 1?
Is it full and complete?
You can also check the thread in forum referencing all the complete mods and ask ur to be listed with the others.
Re: Proving Grounds (wiz1 inspired dungeon) Released
This is just me of course, but has anyone ever thought so far to rather then have monsters wondering around in corridors, put a LUA script in that chances random encounters, and when they happen, teleport the players and the creatures into custom made rooms with hazards and dead ends etc etc, and they can go toe-to-toe in there? Some rooms would favour the players, some the monsters, and no more dargging monsters to a 2x2 are to works at leisure
Would bring back the old school feel of Wizardry 1 and Might and Magic a bit more

Would bring back the old school feel of Wizardry 1 and Might and Magic a bit more

Re: Proving Grounds (wiz1 inspired dungeon) Released
more door pls ! 
well seriously - has it some end ? I killed some wizard in level F (3000exp for him) but no ending so far.
Also I never played original, so there many WTF moments
overall - it was very easy (weak monster, many tomes etc...), but so far the only dungeon I was playing where I actually enjoyed just slaying enemies with my super party
oh and I LOVE this huge dragons (even if they are bugged in doors and walls

well seriously - has it some end ? I killed some wizard in level F (3000exp for him) but no ending so far.
Also I never played original, so there many WTF moments

overall - it was very easy (weak monster, many tomes etc...), but so far the only dungeon I was playing where I actually enjoyed just slaying enemies with my super party

oh and I LOVE this huge dragons (even if they are bugged in doors and walls

Re: Proving Grounds (wiz1 inspired dungeon) Released
You need to find the return/escape to castle. You can either escape without getting Werdna or after.
SpoilerShow
It's on the first level. Make sure you hang onto the amulet.
Re: Proving Grounds (wiz1 inspired dungeon) Released
Hi. I like this mod, but I'm so stuck in lvl3
SpoilerShow
I believe the way to next level is through portal which is behind the wall. But I can't find a secret button or something to get access to it.
Re: Proving Grounds (wiz1 inspired dungeon) Released
There are stairs down behind some illusion walls
The teleporter is the pit return you may fall into from level 2. I didn't want to turn the light off it to make it easier to know when you did fall down, but it does bleed through the 'hidden door walls'.
SpoilerShow
check the room that has pits leading to the one door - west side of the level.
Re: Proving Grounds (wiz1 inspired dungeon) Released
That helped, thanks.