I need some more Secret doors. Basically I am making a dungeon/mod that uses the secret doors as walls. This starts to get really boring to look at real fast.
Some ideas anyone?
If you have a scripting solution I'm all ears but please provide a screenshot of what you are saying so I can see if I implement your script as intended.
[Request] More interesting looking secret doors.
[Request] More interesting looking secret doors.
Last edited by HaunterV on Sun Dec 09, 2012 7:25 pm, edited 1 time in total.
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- Soaponarope
- Posts: 180
- Joined: Thu Oct 04, 2012 3:21 am
Re: [Request] More interesting to look as secret doors.
You mean you want to use things like wall drain and other prop art on secret doors? Found an easy way to do this without having to make new definitions using a little trick.
First place the secret door, then place a wall right next to it in order to add a wall prop. Then you can remove the wall and have the prop on a secret door with no wall. Then whatever triggers your secret door can also run a destroy script on the prop.
First place the secret door, then place a wall right next to it in order to add a wall prop. Then you can remove the wall and have the prop on a secret door with no wall. Then whatever triggers your secret door can also run a destroy script on the prop.
Re: [Request] More interesting to look as secret doors.
I do like that idea.Soaponarope wrote:You mean you want to use things like wall drain and other prop art on secret doors? Found an easy way to do this without having to make new definitions using a little trick.
First place the secret door, then place a wall right next to it in order to add a wall prop. Then you can remove the wall and have the prop on a secret door with no wall. Then whatever triggers your secret door can also run a destroy script on the prop.
oh, wait. Is there a way to drop walls into the floor?
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Re: [Request] More interesting looking secret doors.
Probably not unless you can make the animation (I'm not sure how far are we on that field). Then again, if you somehow just flipped the whole entity or model upside down...?
Changing the model of the secret door itself is possible, but it tends to be more than a bit buggy. (well I was using secret doors as high walls, and it didn't work as well as it could have, as regular secret doors or walls it may work better -- but they will be one-sided)
Changing the model of the secret door itself is possible, but it tends to be more than a bit buggy. (well I was using secret doors as high walls, and it didn't work as well as it could have, as regular secret doors or walls it may work better -- but they will be one-sided)
BASILEUS
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: [Request] More interesting looking secret doors.
its really easy to make secret doors, everything can be a "door" since animation for secret doors is just hardcoded.
What tileset are you using Hunter ?
I'm guessing you just want more variety since the tilesets have one model each for secret doors.
Skuggasveinn.
What tileset are you using Hunter ?
I'm guessing you just want more variety since the tilesets have one model each for secret doors.
Skuggasveinn.
Re: [Request] More interesting looking secret doors.
Skuggasveinn wrote:its really easy to make secret doors, everything can be a "door" since animation for secret doors is just hardcoded.
What tileset are you using Hunter ?
I'm guessing you just want more variety since the tilesets have one model each for secret doors.
Skuggasveinn.
Exactly. I'm primarily using the standard dungeon and temple. I will also use the northern dungeon cause it's friggn boss awesome.
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Re: [Request] More interesting looking secret doors.
Edsploration says custom animations is actually really really hard given the amount of hard-coding.Kuningas wrote:Probably not unless you can make the animation (I'm not sure how far are we on that field). Then again, if you somehow just flipped the whole entity or model upside down...?
Changing the model of the secret door itself is possible, but it tends to be more than a bit buggy. (well I was using secret doors as high walls, and it didn't work as well as it could have, as regular secret doors or walls it may work better -- but they will be one-sided)
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc