Item
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defineObject{
name = "dagger",
class = "Item",
uiName = "Dagger",
model = "assets/models/items/dagger.fbx",
skill = "daggers",
gfxIndex = 10,
attackPower = 7,
accuracy = 5,
coolDownTime = 2.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "fist_dagger",
class = "Item",
uiName = "Fist Dagger",
model = "assets/models/items/fist_dagger.fbx",
skill = "daggers",
gfxIndex = 159,
attackPower = 8,
accuracy = 0,
coolDownTime = 2.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 1.0,
}
-- -- Elite but non magical spear suggestion (Attack power x2, Accuracy + 5, Cool down time - 0.5)
defineObject{
name = "spear",
class = "Item",
uiName = "Spear",
model = "assets/models/items/skeleton_spear.fbx",
gfxIndex = 208,
attackPower = 10,
accuracy = 0,
coolDownTime = 5,
attackMethod = "meleeAttack",
attackSwipe = "thrust",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 2.0,
reachWeapon = true,
}
-- Elite but non magical sword suggestion (Attack power x2, Accuracy + 5)
defineObject{
name = "arming_sword",
class = "Item",
uiName = "Arming Sword",
model = "assets/models/items/long_sword.fbx",
skill = "swords",
gfxIndex = 84,
attackPower = 10,
accuracy = 5,
coolDownTime = 3.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.3,
}
defineObject{
name = "falchion",
class = "Item",
uiName = "Falchion",
model = "assets/models/items/scimitar.fbx",
skill = "swords",
gfxIndex = 0,
attackPower = 11,
accuracy = 5,
coolDownTime = 4.0,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.6,
}
-- Elite but non magical axes suggestion (Attack power x 2, Accuracy + 5, Cool down time - 0.5)
defineObject{
name = "battle_axe",
class = "Item",
uiName = "Battle Axe",
model = "assets/models/items/battle_axe.fbx",
skill = "axes",
gfxIndex = 86,
attackPower = 12,
accuracy = 0,
coolDownTime = 4.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.7,
}
defineObject{
name = "great_axe",
class = "Item",
uiName = "Great Axe",
model = "assets/models/items/great_axe.fbx",
skill = "axes",
gfxIndex = 11,
attackPower = 14,
accuracy = 0,
coolDownTime = 5.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe_heavy",
impactSound = "impact_blade",
weight = 2.4,
}
-- Elite but non magical maces suggestion (Attack power x 2, Accuracy + 5)
defineObject{
name = "warhammer",
class = "Item",
uiName = "Warhammer",
model = "assets/models/items/warhammer.fbx",
skill = "maces",
gfxIndex = 220,
attackPower = 13,
accuracy = 0,
coolDownTime = 5.0,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 1.7,
}
defineObject{
name = "morning_star",
class = "Item",
uiName = "Morning Star",
model = "assets/models/items/morning_star.fbx",
skill = "maces",
gfxIndex = 3,
attackPower = 14,
accuracy = 0,
coolDownTime = 5.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 2.4,
}
defineObject{
name = "flail",
class = "Item",
uiName = "Flail",
model = "assets/models/items/flail.fbx",
skill = "maces",
gfxIndex = 87,
attackPower = 15,
accuracy = -5,
coolDownTime = 6.0,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_heavy",
impactSound = "impact_blunt",
weight = 2.1,
}
-- Tools Weapons
defineObject{
name = "knife",
class = "Item",
uiName = "Knife",
model = "assets/models/items/knife.fbx",
skill = "daggers",
gfxIndex = 47,
attackPower = 5,
accuracy = 0,
coolDownTime = 3,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "machete",
class = "Item",
uiName = "Machete",
model = "assets/models/items/machete.fbx",
skill = "swords",
gfxIndex = 23,
attackPower = 9,
accuracy = 0,
coolDownTime = 3.2,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 0.9,
}
defineObject{
name = "hand_axe",
class = "Item",
uiName = "Hand Axe",
model = "assets/models/items/hand_axe.fbx",
skill = "axes",
gfxIndex = 25,
attackPower = 10,
accuracy = 0,
coolDownTime = 4.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.7,
}
defineObject{
name = "cudgel",
class = "Item",
uiName = "Cudgel",
model = "assets/models/items/cudgel.fbx",
skill = "maces",
gfxIndex = 24,
attackPower = 12,
accuracy = -5,
coolDownTime = 5.0,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 2.5,
}
name = "dagger",
class = "Item",
uiName = "Dagger",
model = "assets/models/items/dagger.fbx",
skill = "daggers",
gfxIndex = 10,
attackPower = 7,
accuracy = 5,
coolDownTime = 2.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "fist_dagger",
class = "Item",
uiName = "Fist Dagger",
model = "assets/models/items/fist_dagger.fbx",
skill = "daggers",
gfxIndex = 159,
attackPower = 8,
accuracy = 0,
coolDownTime = 2.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 1.0,
}
-- -- Elite but non magical spear suggestion (Attack power x2, Accuracy + 5, Cool down time - 0.5)
defineObject{
name = "spear",
class = "Item",
uiName = "Spear",
model = "assets/models/items/skeleton_spear.fbx",
gfxIndex = 208,
attackPower = 10,
accuracy = 0,
coolDownTime = 5,
attackMethod = "meleeAttack",
attackSwipe = "thrust",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 2.0,
reachWeapon = true,
}
-- Elite but non magical sword suggestion (Attack power x2, Accuracy + 5)
defineObject{
name = "arming_sword",
class = "Item",
uiName = "Arming Sword",
model = "assets/models/items/long_sword.fbx",
skill = "swords",
gfxIndex = 84,
attackPower = 10,
accuracy = 5,
coolDownTime = 3.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.3,
}
defineObject{
name = "falchion",
class = "Item",
uiName = "Falchion",
model = "assets/models/items/scimitar.fbx",
skill = "swords",
gfxIndex = 0,
attackPower = 11,
accuracy = 5,
coolDownTime = 4.0,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.6,
}
-- Elite but non magical axes suggestion (Attack power x 2, Accuracy + 5, Cool down time - 0.5)
defineObject{
name = "battle_axe",
class = "Item",
uiName = "Battle Axe",
model = "assets/models/items/battle_axe.fbx",
skill = "axes",
gfxIndex = 86,
attackPower = 12,
accuracy = 0,
coolDownTime = 4.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.7,
}
defineObject{
name = "great_axe",
class = "Item",
uiName = "Great Axe",
model = "assets/models/items/great_axe.fbx",
skill = "axes",
gfxIndex = 11,
attackPower = 14,
accuracy = 0,
coolDownTime = 5.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe_heavy",
impactSound = "impact_blade",
weight = 2.4,
}
-- Elite but non magical maces suggestion (Attack power x 2, Accuracy + 5)
defineObject{
name = "warhammer",
class = "Item",
uiName = "Warhammer",
model = "assets/models/items/warhammer.fbx",
skill = "maces",
gfxIndex = 220,
attackPower = 13,
accuracy = 0,
coolDownTime = 5.0,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 1.7,
}
defineObject{
name = "morning_star",
class = "Item",
uiName = "Morning Star",
model = "assets/models/items/morning_star.fbx",
skill = "maces",
gfxIndex = 3,
attackPower = 14,
accuracy = 0,
coolDownTime = 5.5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 2.4,
}
defineObject{
name = "flail",
class = "Item",
uiName = "Flail",
model = "assets/models/items/flail.fbx",
skill = "maces",
gfxIndex = 87,
attackPower = 15,
accuracy = -5,
coolDownTime = 6.0,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_heavy",
impactSound = "impact_blunt",
weight = 2.1,
}
-- Tools Weapons
defineObject{
name = "knife",
class = "Item",
uiName = "Knife",
model = "assets/models/items/knife.fbx",
skill = "daggers",
gfxIndex = 47,
attackPower = 5,
accuracy = 0,
coolDownTime = 3,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_light",
impactSound = "impact_blade",
weight = 0.8,
}
defineObject{
name = "machete",
class = "Item",
uiName = "Machete",
model = "assets/models/items/machete.fbx",
skill = "swords",
gfxIndex = 23,
attackPower = 9,
accuracy = 0,
coolDownTime = 3.2,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 0.9,
}
defineObject{
name = "hand_axe",
class = "Item",
uiName = "Hand Axe",
model = "assets/models/items/hand_axe.fbx",
skill = "axes",
gfxIndex = 25,
attackPower = 10,
accuracy = 0,
coolDownTime = 4.5,
attackMethod = "meleeAttack",
attackSwipe = "horizontal",
attackSound = "swipe",
impactSound = "impact_blade",
weight = 1.7,
}
defineObject{
name = "cudgel",
class = "Item",
uiName = "Cudgel",
model = "assets/models/items/cudgel.fbx",
skill = "maces",
gfxIndex = 24,
attackPower = 12,
accuracy = -5,
coolDownTime = 5.0,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe",
impactSound = "impact_blunt",
weight = 2.5,
}