Grimrock stats spreadsheet
Grimrock stats spreadsheet
I put together a spreadsheet with useful data from the asset pack.
https://docs.google.com/spreadsheet/pub ... kQ2c&gid=2
Let me know if anything is wrong or missing.
Also some other useful data:
Experience Spreadsheet (Thanks Edsploration!)
https://docs.google.com/spreadsheet/ccc ... WcGc#gid=0
Monster Level Spreadsheet (Thanks Batty!)
https://docs.google.com/spreadsheet/pub ... utput=html
https://docs.google.com/spreadsheet/pub ... kQ2c&gid=2
Let me know if anything is wrong or missing.
Also some other useful data:
Experience Spreadsheet (Thanks Edsploration!)
https://docs.google.com/spreadsheet/ccc ... WcGc#gid=0
Monster Level Spreadsheet (Thanks Batty!)
https://docs.google.com/spreadsheet/pub ... utput=html
Last edited by Billick on Thu Sep 27, 2012 9:07 pm, edited 2 times in total.
- Montis
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- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Grimrock stats spreadsheet
cool, thanks
Re: Grimrock stats spreadsheet
Very helpful.
In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
Re: Grimrock stats spreadsheet
So invaluable. Thank you very much.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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- Montis
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Re: Grimrock stats spreadsheet
It might actually only affect their "AI effectiveness", like faster movement and attacks, or respectively less delay between those actions. But that's just a guess.Batty wrote:Very helpful.
In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
Re: Grimrock stats spreadsheet
I'm looking through the monsters.lua in the asset pack and I see these lines:Montis wrote:It might actually only affect their "AI effectiveness", like faster movement and attacks, or respectively less delay between those actions. But that's just a guess.Batty wrote:Very helpful.
In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
Code: Select all
healthIncrement = 30,
attackPowerIncrement = 3,
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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- Message me to join in!
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Grimrock stats spreadsheet
Found in the asset definition reference:Batty wrote:Very helpful.
In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
healthIncrement: the amount of health gained when the monster gains levels.
attackPowerIncrement: the amount of attack power gained the monster gains levels.
protectionIncrement: the amount of protection gained the monster gains levels.
Re: Grimrock stats spreadsheet
From playing around with higher level monsters in the editor I noticed that they also give additional experience... not sure how that is calculated or if there's a way to adjust it.
edit - with snails it seems to be 60; 66; 72; 79; 87
edit - with snails it seems to be 60; 66; 72; 79; 87
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
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Re: Grimrock stats spreadsheet
thanks a lot!!! really usefull for modding!!!
[MOD] Black Crypt 2012 - http://steamcommunity.com/sharedfiles/f ... earchtext=
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263