Grimrock stats spreadsheet

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Billick
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Grimrock stats spreadsheet

Post by Billick »

I put together a spreadsheet with useful data from the asset pack.

https://docs.google.com/spreadsheet/pub ... kQ2c&gid=2

Let me know if anything is wrong or missing.

Also some other useful data:

Experience Spreadsheet (Thanks Edsploration!)
https://docs.google.com/spreadsheet/ccc ... WcGc#gid=0

Monster Level Spreadsheet (Thanks Batty!)
https://docs.google.com/spreadsheet/pub ... utput=html
Last edited by Billick on Thu Sep 27, 2012 9:07 pm, edited 2 times in total.
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Montis
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Re: Grimrock stats spreadsheet

Post by Montis »

cool, thanks
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Batty
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Re: Grimrock stats spreadsheet

Post by Batty »

Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
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Neikun
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Re: Grimrock stats spreadsheet

Post by Neikun »

So invaluable. Thank you very much.
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Montis
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Re: Grimrock stats spreadsheet

Post by Montis »

Batty wrote:Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
It might actually only affect their "AI effectiveness", like faster movement and attacks, or respectively less delay between those actions. But that's just a guess.
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Neikun
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Re: Grimrock stats spreadsheet

Post by Neikun »

Montis wrote:
Batty wrote:Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
It might actually only affect their "AI effectiveness", like faster movement and attacks, or respectively less delay between those actions. But that's just a guess.
I'm looking through the monsters.lua in the asset pack and I see these lines:

Code: Select all

healthIncrement = 30,
	attackPowerIncrement = 3,
I would think that every level increase it gets, the creature gains these increments. (Seen on snail)
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cromcrom
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Re: Grimrock stats spreadsheet

Post by cromcrom »

GREAT, thanks a lot :-)
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Montis
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Re: Grimrock stats spreadsheet

Post by Montis »

Batty wrote:Very helpful.

In the editor, monsters have a 1-5 level option. Anyone know how this affects their stats?
Found in the asset definition reference:
healthIncrement: the amount of health gained when the monster gains levels.
attackPowerIncrement: the amount of attack power gained the monster gains levels.
protectionIncrement: the amount of protection gained the monster gains levels.
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Grimwold
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Re: Grimrock stats spreadsheet

Post by Grimwold »

From playing around with higher level monsters in the editor I noticed that they also give additional experience... not sure how that is calculated or if there's a way to adjust it.

edit - with snails it seems to be 60; 66; 72; 79; 87
zapibranigan
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Re: Grimrock stats spreadsheet

Post by zapibranigan »

thanks a lot!!! really usefull for modding!!! :)
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