Code: Select all
damageTile(level, x, y, direction, flags, damageType, power)
This is what I have at the moment, with the intention of essentially making a kill tile triggered by a hidden plate.
Code: Select all
function rhymeend()
damageTile(5, 8, 29, 1, 6, physical, 999)
hudPrint("Text redacted cause spoilers.")
end
I'm expecting that to mean that there's something wrong with the way I've written the parameters for the damage effect?