[MOD] Survive 4.0 Ultimate Edition

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

Update

new Version up!

new Enemy Type: Cultist

1 new NPC (High Priestess who can turn your water into something more useful)

Thanks to Torst The Arena of the Elements can be entered properly now when you fall into it

some early levels redesigned and upgraded

balancing
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

Update!

- radically reduced food! :)
- new weapons with Berserker Throwing Axe and Kunai
- balancing
- added poison attack to green lizards
- gargoyles have paralyze attack and more immunities
- hellrat immune to fire now
Ro9ge
Posts: 8
Joined: Sun Apr 28, 2019 6:49 pm

Re: [MOD] Survive 3.0

Post by Ro9ge »

With the entire render settings on low, I tried to play the game and got this error message, right after clicking apply and checking create characters:
corrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function error
[string 'Dungeon.lua"]: in function 'loadinitFile'
[string 'Character Generation.lua"]: in function 'init'
[string "lib/class.lua"]: in function 'create'
[string "New GameMenu.lua"]: in function 'startGame'
[string "New GameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk


I went back to the log and saw this at the bottom:
Starting new game (Survive 3.0 by Resu)
=== Software Failure ===

corrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function 'error'
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

@ Ro9ge "Texture Resolution" on Mid or Low ?
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Zo Kath Ra
Posts: 931
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Survive 3.0

Post by Zo Kath Ra »

Ro9ge wrote: Tue Apr 19, 2022 12:37 am With the entire render settings on low, I tried to play the game and got this error message, right after clicking apply and checking create characters:
corrupted or incomplete data (Z_DATA_ERROR)
You get this error when you run Survive in LoG 2.
Survive is a LoG 1 mod.
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

Zo Kath Ra wrote: Tue Apr 19, 2022 2:45 pm
Ro9ge wrote: Tue Apr 19, 2022 12:37 am With the entire render settings on low, I tried to play the game and got this error message, right after clicking apply and checking create characters:
corrupted or incomplete data (Z_DATA_ERROR)
You get this error when you run Survive in LoG 2.
Survive is a LoG 1 mod.
LOL! Thanks @Zo Kath Ra

But actually there was really something wrong with the Version. I corrected the Bug and the Version I uploaded just now runs without errors!

@Ro9ge

Download the NEW Version I uploaded just now and run it with Legend of Grimrock 1 please ;) :D
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Zo Kath Ra
Posts: 931
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Survive 3.0

Post by Zo Kath Ra »

Resu wrote: Tue Mar 22, 2022 3:12 pm Update

new Version up!

new Enemy Type: Cultist

1 new NPC (High Priestess who can turn your water into something more useful)

Thanks to Torst The Arena of the Elements can be entered properly now when you fall into it

some early levels redesigned and upgraded

balancing
I've tried playing version 3.05 in Manjaro Linux.
With the native Linux and Windows versions (the latter in Wine 7.5).
Both versions are from GoG.
Rendering Quality: low
Texture Resolution: low or Texture Resolution: medium makes no difference.
Both versions crash with the same error message.
I haven't tried importing a party from a savegame.

Code: Select all

File not found: mod_assets/cultist_variations/scripts/monsters.lua
stack traceback:
	[C]: in function 'error'
	[string "Dungeon.lua"]: in function 'import'
	mod_assets/scripts/init.lua:49: in main chunk
	[string "Dungeon.lua"]: in function 'loadInitFile'
	[string "GameMode.lua"]: in function 'loadDungeon'
	[string "GameMode.lua"]: in function 'newGame'
	[string "GameMode.lua"]: in function 'startGame'
	[string "NewGameMenu.lua"]: in function 'startGame'
	[string "NewGameMenu.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
User avatar
Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

Zo Kath Ra wrote: Tue Apr 19, 2022 3:33 pm
Resu wrote: Tue Mar 22, 2022 3:12 pm Update

new Version up!

new Enemy Type: Cultist

1 new NPC (High Priestess who can turn your water into something more useful)

Thanks to Torst The Arena of the Elements can be entered properly now when you fall into it

some early levels redesigned and upgraded

balancing
I've tried playing version 3.05 in Manjaro Linux.
With the native Linux and Windows versions (the latter in Wine 7.5).
Both versions are from GoG.
Rendering Quality: low
Texture Resolution: low or Texture Resolution: medium makes no difference.
Both versions crash with the same error message.
I haven't tried importing a party from a savegame.

Code: Select all

File not found: mod_assets/cultist_variations/scripts/monsters.lua
stack traceback:
	[C]: in function 'error'
	[string "Dungeon.lua"]: in function 'import'
	mod_assets/scripts/init.lua:49: in main chunk
	[string "Dungeon.lua"]: in function 'loadInitFile'
	[string "GameMode.lua"]: in function 'loadDungeon'
	[string "GameMode.lua"]: in function 'newGame'
	[string "GameMode.lua"]: in function 'startGame'
	[string "NewGameMenu.lua"]: in function 'startGame'
	[string "NewGameMenu.lua"]: in function 'update'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
I know. Thats why I uploaded a fixed version just now! As I already told you 🙂 try that
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Zo Kath Ra
Posts: 931
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Survive 3.0

Post by Zo Kath Ra »

Resu wrote: Tue Apr 19, 2022 4:19 pm Thats why I uploaded a fixed version just now! As I already told you 🙂
Now you just need to tell me how I can download this fixed version 🙂

On the Nexusmods page, there's no "Download" button.
And it says "Files 0".
When I click on "Files", it shows old versions from 2022-03-09.

Yes, I'm logged in 🙂
User avatar
Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

Zo Kath Ra wrote: Tue Apr 19, 2022 4:33 pm
Resu wrote: Tue Apr 19, 2022 4:19 pm Thats why I uploaded a fixed version just now! As I already told you 🙂
Now you just need to tell me how I can download this fixed version 🙂

On the Nexusmods page, there's no "Download" button.
And it says "Files 0".
When I click on "Files", it shows old versions from 2022-03-09.

Yes, I'm logged in 🙂
You are right, there was something wrong with the Nexus Mods File there, I fixed it, You can download it again :) Sorry
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