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[WIP] GrimFBX
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- Posts: 119
- Joined: Sun Jan 05, 2014 7:48 pm
Re: [WIP] GrimFBX
Well, this sure sounds like it could come in handy
. Thanks John!
![Wink ;)](./images/smilies/icon_e_wink.gif)
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Re: [WIP] GrimFBX
At first i had an error - msvcp100.dll, i copied it in the grimfbx folder.
May solved it, or it was reinstall of redist. from Ms..
John, GrimFbx imports a blender 2.69 created fbx with bone animation.
Export to model and animation is done without noticeable errors!
Animated position (x,y,z) is the same as in blender.
Only size of model and model while attached animation action are different.
But it could be i´ve forgotten to apply rot + scale before animating..
YEAH! Thx John, this is a BIG step!
Will do more tests soon!
May solved it, or it was reinstall of redist. from Ms..
John, GrimFbx imports a blender 2.69 created fbx with bone animation.
Export to model and animation is done without noticeable errors!
Animated position (x,y,z) is the same as in blender.
Only size of model and model while attached animation action are different.
But it could be i´ve forgotten to apply rot + scale before animating..
YEAH! Thx John, this is a BIG step!
Will do more tests soon!
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [WIP] GrimFBX
That's frankly amazing, thank you so much John!
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [WIP] GrimFBX
@ChaosCommencer & @Diarmuid: Thanks ![Smile :)](./images/smilies/icon_e_smile.gif)
@Germanny: Ahh - same thing as Assimp on the GMT I think. However, I've realised what I've been doing wrong (doh!) and have realised that statically linking in the relevant parts of the redist libraries only adds a couple hundred Kb and gets rid of the dependency. So...
Ta-dah - GrimFBX 0.1.1.0 - GrimFBX Download Page
The above version is exactly the same as the previous version, but should run on a brand new / clean install of Windows instead of requiring the redist package to be installed.
Edit: Have created a very basic page on my website so I can link to that instead of linking directly to the ZIP files every time. This will hopefully prevent dead links in the future.
![Smile :)](./images/smilies/icon_e_smile.gif)
@Germanny: Ahh - same thing as Assimp on the GMT I think. However, I've realised what I've been doing wrong (doh!) and have realised that statically linking in the relevant parts of the redist libraries only adds a couple hundred Kb and gets rid of the dependency. So...
Ta-dah - GrimFBX 0.1.1.0 - GrimFBX Download Page
The above version is exactly the same as the previous version, but should run on a brand new / clean install of Windows instead of requiring the redist package to be installed.
Edit: Have created a very basic page on my website so I can link to that instead of linking directly to the ZIP files every time. This will hopefully prevent dead links in the future.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] GrimFBX
I hope to one day understand how this works and to use it.
Re: [WIP] GrimFBX
hey John I sent you a private message!
cheers
Maurizio
cheers
Maurizio
Re: [WIP] GrimFBX
John I've sent another message ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)