Hi all,
I've put together a small utility which checks dungeons for common mistakes (at least - common mistakes I make ), plus offers handy reports about file usage and items distributions.
First of all a clarification: not everything it says is a real mistake - it's just a polite suggestion to double-check something which is likely totally good but smells bad
Downloads at : https://github.com/xanathar/grimlint/releases
To open the reports you need Excel, or an office suite capable of opening .xlsx files, or some trip back and forth with google docs.
Please report here any problem, wish, whatever
Released: GrimLint v1.1 (Sw for dungeon analysis)
Released: GrimLint v1.1 (Sw for dungeon analysis)
Last edited by Xanathar on Mon Oct 20, 2014 1:15 pm, edited 2 times in total.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: Released: GrimLint v1.0 (Sw for dungeon analysis)
Sweet - I am tryin' this out now -
Thanks for sharing this - good stuff~
Thanks for sharing this - good stuff~
Re: Released: GrimLint v1.0 (Sw for dungeon analysis)
I know nobody cares about this anymore (if ever ), but version 1.1 has been released: https://github.com/xanathar/grimlint/releases
- Replaced Lua engine for performance improvements in loading stage
- Deep analysis mode is now default (as it performs rather the same as fast mode after the change in Lua interpreter)
- Fixed a bug where custom recipes crashed the tool
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org