Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
crisman
Posts: 305 Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy
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by crisman » Sat Nov 10, 2012 8:48 pm
Yippie!!
I can't wait!!
Aeon
Posts: 31 Joined: Sun Mar 04, 2012 5:12 pm
Location: Rhineland, Germany
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by Aeon » Sun Nov 11, 2012 6:52 am
The Mummy! Looking forward to that!
I think, it should move slower than the skeleton guys, with slurping steps and diseasing touch
crisman
Posts: 305 Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy
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by crisman » Fri Nov 16, 2012 8:31 pm
OMG
wallasaurus that's spectacular! And it's just a wip :O
Amazing work!!!
Komag
Posts: 3659 Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA
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by Komag » Fri Nov 16, 2012 9:05 pm
Awesome, it looks so pro! can't wait to see that guy shambling along a dark shadowy dungeon hallway
undeaddemon
Posts: 157 Joined: Fri Mar 02, 2012 3:38 pm
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by undeaddemon » Fri Nov 16, 2012 9:25 pm
That is GREAT!! Very exciting, very useful "type" of monster!!
msyblade
Posts: 792 Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
Contact:
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by msyblade » Fri Nov 16, 2012 11:25 pm
Wow. Absolute top shelf quality, wally. Too impressive!
Currently conspiring with many modders on the "Legends of the Northern Realms" project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
hyppyp
Posts: 61 Joined: Mon Apr 16, 2012 12:01 am
Location: The Netherlands
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by hyppyp » Sat Nov 17, 2012 1:53 am
Awesome!
JohnWordsworth
Posts: 1397 Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
Contact:
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by JohnWordsworth » Sat Nov 17, 2012 3:44 am
Awesome! Is that all modelled in 3DS Max or do you use a tool like Z-Brush to start with? The mummy is looking fantastic - can't wait to see him in the game engine.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.