![Surprised :o](./images/smilies/icon_e_surprised.gif)
I still have to work on my metal blockage altar haha
Code: Select all
cloneObject{
name = "junk_altar",
baseObject = "altar",
model= "assets/models/env/metal_junk_block.fbx",
}
Ahah that's cool. I'll try that tomorrow, now it's definitely time to sleep for me (big deal, it's 5am...Neikun wrote:Now just mix that up with the fire mouth dragon statue so that when you remove the item, the fire goes out and you have yourself some seriously wicked shit. haha.
On my to-do list tomorrow: modify an eye socket to adjust my metal_junk_block altar.
If I do it right, I won't even need a junk_block defined as an altar.
Code: Select all
defineObject{
name = "shaft_socket",
class = "Alcove",
anchorPos = vec(0.21, 1.3, 0.6),
anchorRotation = vec(0,30,75),
targetPos = vec(0.21, 1.3, 0.6),
targetSize = vec(5, 5, 5),
placement = "wall",
onInsertItem = function(self, item)
return item.name == "machine_junk5" and self:getItemCount() == 0
end,
editorIcon = 92,
}