First of all: awesome game! I really really really love it!
There seems to be a bug with the "Head Hunter" trait for the Minotaur. If you carry your skulls in a bag or chest, the extra +3 Attack Power per skull do not get added. Anyone can confirm this bug?
Huh, you right, just checked this and the bonus is not applied if the skulls are stored in a sack or crate. The bonus info states 'skulls carried' so I don't know why that would be. I would like to think it is an error and not by deliberate design. In order to receive the bonus it looks like you must have them in an individual inventory slot, you can see the STR stat change +/- 3 when each skull is moved.
Yes, I implied that it works just fine if you carry the skulls directly in the "normal" inventory. Maybe that was not completely obvious, so it's good that you point it out, thx.
Darklord wrote:The guys are pretty busy, so don't get chance to reply to every thread. Thanks for pointing this out though.
Meanwhile don't put them into a sack, besides I'm sure your minoatur would like to display his skulls.
Daniel.
I hope they are busy creating LoG 2 and 3! Just wanted to make sure, that this "bug" got noticed.
Maybe it's intended behaviour anyway, and the Minotaur has to display them. Or he needs to feel the skulls in his underpants (in my imagination that's the place where the default inventory is located) in order to get the strange head hunting satisfaction which leads to the extra attack points.