It's a fantastic alpha... if is one. Of course it's unfinished with improvements to come.
It has obvious jankiness with its mid-air animation transitions, and collision/hit box detection. Enemies react to punches that visually didn't reach them. Of course these will be fixed later.
The character art [assumed to be asset store models] is nice, but in very a generic NPC style; none of the characters really stand out or POP as principle heroes & villains, and it doesn't help that —most— of the character movement appears as thoroughly interchangeable; using cookie-cutter martial arts that don't match the cultural** expectation of style given by the character's appearance. The skeleton is an exception, but it's still too generic. [IMO]
Consider Spinal from KI  arcade/DOS: [Just the character itself, not the special moves or combos—though they do help.]
I am not knocking any of it, characters are time consuming, and human animation is a pain to make without motion capture.
** Cultural [as used above] only means, "Ninja's fight like Ninja's, and Vikings fight like Vikings".
General discussion that is not related to Grimrock goes here.
So - it looks - physically fantastic.Esenthel wrote: ↑Mon Aug 01, 2022 4:15 pmI remember that MK4 had cool music, but the graphics didn't age well
If anyone's interested, just launched Kickstarter for my Dragon Fury game - https://www.kickstarter.com/projects/es ... ragon-fury
Here's a video with latest progress:
What you think?
However, it looks like all you can do is jump and punch.
And while I appreciate being able to select so many characters....
I think starting with a smaller roster, and highlighting them (and releasing more as expansions) would have been the way to go. Otherwise, it gets very easy to lose what makes each one of them different.