Search found 673 matches
- Thu Dec 18, 2014 4:51 pm
- Forum: Mod Creation
- Topic: Having some trouble with shootProjectile
- Replies: 30
- Views: 37008
Re: Having some trouble with shootProjectile
I copied your examples to make a spell launching multiple falling rocks in front of the party. There still is one thing I don't know how to implement, how would you use the delayedCall function in this code to avoid throwing all rocks at the same time ? The syntax I used isn't working at all... defi...
- Wed Nov 26, 2014 3:22 pm
- Forum: Mod Creation
- Topic: Having some trouble with shootProjectile
- Replies: 30
- Views: 37008
Re: Having some trouble with shootProjectile
My guess is it's a leftover from LoG1 that is not used anymore since the new component system, and should simply be removed from the scripting reference. You can do the same thing, albeit a bit more verbose, like this. Just check the reference for ProjectileComponent local s = spawn("poison_bo...
- Thu Nov 20, 2014 6:10 pm
- Forum: Mod Creation
- Topic: Shared game mechanics extension
- Replies: 7
- Views: 9398
Re: Shared game mechanics extension
It could be a good idea to gather those typical modifications and document them. For each mod creator, it remains a design decision so we should discuss common modifications and optional ones. I started recently messing with the dungeon editor, and the first thing I want to redesign is the spells sy...