Search found 673 matches

by AndakRainor
Fri May 11, 2018 11:22 pm
Forum: Mod Creation
Topic: Project Default Town Map
Replies: 34
Views: 30224

Re: Project Default Town Map

Well I think there's nothing to fight over here, if Pompidom's project is too big for him, he will learn it the hard way :) You have already plenty of mods available that are very close to the base game, so there is no issue with trying something different. We all have different tastes and enjoyed d...
by AndakRainor
Fri May 11, 2018 10:45 pm
Forum: Mod Creation
Topic: [SOLVED] Equip Items to Remove Conditions
Replies: 6
Views: 6535

Re: Equip Items to Remove Conditions

aren't you supposed to return false instead of use champion:removeCondition("cold") ?
by AndakRainor
Thu May 10, 2018 4:22 am
Forum: Mod Creation
Topic: Project Default Town Map
Replies: 34
Views: 30224

Re: Project Default Town Map

Current look of a random town:
SpoilerShow
Image
tavern:
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shop (armors):
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Image
by AndakRainor
Wed May 09, 2018 11:47 pm
Forum: Mod Creation
Topic: Project Default Town Map
Replies: 34
Views: 30224

Re: Project Default Town Map

Taverns and shops: not like Exellion, it's a full screen 2D GUI. About the balance of Magic of Grimrock, I received so many very very angry feedback from players saying the game is absurdly hard even in normal difficulty that I can't agree balance concerns are that simple. My guess is that it makes ...
by AndakRainor
Wed May 09, 2018 5:53 pm
Forum: Custom Dungeons
Topic: The Wild Hunting
Replies: 11
Views: 10486

Re: The Wild Hunting

Pompidom wrote:"Magic of Grimrock overdoes it"
I don't like you anymore!
by AndakRainor
Wed May 09, 2018 5:34 pm
Forum: Mod Creation
Topic: Project Default Town Map
Replies: 34
Views: 30224

Re: Project Default Town Map

Hi! I got your private message about this project. - Concerning Magic of Grimrock, I'm okay with you copying scripts from it, that's why I basically shared the project files on my Nexus page. - Concerning towns, it's a work in progress in my other mod Eternal Recurrence. I don't share source files o...
by AndakRainor
Sat Apr 28, 2018 8:19 pm
Forum: Mod Creation
Topic: Reverse death animation
Replies: 6
Views: 6332

Re: Reverse death animation

I generally spawn the "teleportation_effect" object to do that.
by AndakRainor
Mon Apr 23, 2018 11:45 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 487443

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

And that would be the opposite of the Island master that way :)
by AndakRainor
Tue Apr 10, 2018 3:47 pm
Forum: Mod Creation
Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Replies: 743
Views: 487443

Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod

Hi Thom! If you are really motivated to do it, you can count on me to help. My only condition is that the goal must be to give the project closure, and not keep it indefinitely open to hypothetical future contributions. When I contributed with one room, I was really disappointed to see others coming...
by AndakRainor
Fri Apr 06, 2018 8:54 am
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 75614

Re: [MOD] Eternal Recurrence 1.2

Hi! Endings and quests are coming in future updates!
Melee spells are the burst and cloud spells like fire burst or poison cloud, the plants can only be damaged by their opposite elements, so try them if the visual is not enough to guess :)