Glad to see you like the mod
I'd like to add more quests types in the future, chained quests, and possibly ending quests. Let me know if there is anything you'd like to see next
Search found 673 matches
- Tue Jul 31, 2018 6:03 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 105953
- Tue Jul 17, 2018 7:23 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 105953
Re: [MOD] Eternal Recurrence 1.3
Version 1.3.5 available! https://www.nexusmods.com/legendofgrimrock2/mods/103 New features: towns, taverns, shops, quests! (since version 1.3) Rescue quests fixed and various other bug fixes. Spell scroll must now be used to be learned or added to the spell book. Better frame rate when non player ch...
- Wed Jul 11, 2018 11:59 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 105953
Re: [MOD] Eternal Recurrence 1.3
It could be (I'll check soon...) due to a party prepared with a mod that lets you use dual classes. Just be warned that dual classes won't work in my mods! I've seen it used several times by players, maybe I should do something for it, however I don't think it's really supported by the game engine. ...
- Sat Jul 07, 2018 4:38 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 657833
- Mon Jun 18, 2018 9:56 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 105953
Re: [MOD] Eternal Recurrence 1.3
Hey that's not very nice to strip other characters XD Ok this was a very big update and I'm still fixing things as we speak. I guess a lot a re-balancing is coming soon :) I already raised all shop prices by 5 times their previous value. I'll take any suggestion you may have ! Edit: Magic of Grimroc...
- Sun Jun 17, 2018 8:09 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 105953
[MOD] Eternal Recurrence 1.3
Version 1.3 available!
https://www.nexusmods.com/legendofgrimrock2/mods/103
update notes:
- New features: towns, taverns, shops, quests!
https://www.nexusmods.com/legendofgrimrock2/mods/103
update notes:
- New features: towns, taverns, shops, quests!
- Sun Jun 10, 2018 1:36 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 105953
Re: [MOD] Eternal Recurrence 1.2
Hello! This bar shows the warmth/cold felt by the character. In the current version, it did not really disappear, but it is only shown in the relevant maps: desert, volcanic and snow covered maps. It is hidden in other maps. If characters fall in extreme cold or warmth on this scale, they take cold ...
Re: GDPR
This is not working:
SpoilerShow
fixed!
- Mon May 14, 2018 12:59 am
- Forum: Mod Creation
- Topic: Under Dungeon Tile Set - Reaching Compleation
- Replies: 42
- Views: 60277
Re: Under Dungeon Tile Set - Reaching Compleation
Oh and also some surfaces are defined in minimalSaveState objects. So they don't work when you reload the game. You should change their definitions too.
- Sat May 12, 2018 12:34 am
- Forum: Mod Creation
- Topic: [SOLVED] Equip Items to Remove Conditions
- Replies: 6
- Views: 9293
Re: Equip Items to Remove Conditions
The thing is onReceiveCondition is called before the condition is actually received to give you the opportunity to cancel it with return false
So what you did is remove the condition just before it was actually received; you did nothing! (unless you believe in time travel)
So what you did is remove the condition just before it was actually received; you did nothing! (unless you believe in time travel)