Search found 73 matches

by Glew
Sun Oct 12, 2014 8:49 pm
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 46992

Re: [mod-wip] Treasury - General Help Me

The way that I have done this is to define the specific custom architectural objects I needed and place them where the dungeon should never be random. This includes floors, pillars, and walls; possibly ceilings. I had a balcony that would spawn drains in the floor, and had to place custom tiles set...
by Glew
Sat Oct 11, 2014 10:18 am
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 46992

Re: [mod-wip] Treasury - General Help Me

Isaac wrote: It is the map entry for the image. If you post the script at the end of dungeon.lua [and save the file], it will write that map image into the next level on your map.
And that will also take care of the textures?
by Glew
Fri Oct 10, 2014 3:28 pm
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 46992

Re: [mod-wip] Treasury - General Help Me

Yes, something like this but on a much smaller scale. Actually 3 rooms like those, so 11X11 tiles for this "maze", not counting the secret passage that leads out of it.
But I'm not sure what that script you posted is all about...
by Glew
Mon Oct 06, 2014 9:43 pm
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 46992

Re: [mod-wip] Treasury - General Help Me

Thanks a lot guys! I need a larger, symmetrically repeating area (rooms leading to rooms) to be completely identical. Or well, the corridors connecting them. I am going for an invisible teleporter-misdirectionpseudo- endless maze puzzle here. [/spoilers] So I think that the best way would be to do t...
by Glew
Sun Oct 05, 2014 6:04 pm
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 46992

Re: [mod-wip] Treasury - General Help Me

I ran into an other problem. Is it possible somehow to correct/manipulate/control the wall texture randomness? I mean if you make a dungeon layout, then the editor automatically and randomly puts textures on the floors and walls and sometimes even adds chains or gratings. What if I don't want any of...
by Glew
Sun Oct 05, 2014 5:40 pm
Forum: Modding
Topic: [mod-wip] Treasury - General Help Me
Replies: 44
Views: 46992

[mod-wip] Treasury - General Help Me

Hi folks. I realize that few days before the launch of Grimrock 2 is probably not the best time for modding, but the news of release inspired me and I went back to an old idea I had abandoned. And Grimrock2 hasn't launched yet, so maybe some of you still have some free time to help this newb modder ...
by Glew
Mon Sep 22, 2014 6:21 pm
Forum: Grimrock 2 Discussion
Topic: Grimrock 2 release date, trailer and preordering!
Replies: 77
Views: 65516

Re: Grimrock 2 release date, trailer and preordering!

So who's excited!? What do you think about the new trailer? Dear Petri and Team, let me put it like this: I wanted to open a "Woohoo let's rave with joy like a lunatic" topic - I decided otherwise. The trailer is frantastic. My only concern is, that maybe I won't be able to run the game o...
by Glew
Mon Sep 22, 2014 6:09 pm
Forum: Grimrock 2 Discussion
Topic: [Spoilers] Grimrock 2 News, Articles & Reviews Thread
Replies: 80
Views: 167576

Re: Grimrock 2 News & Articles Thread

*sqeeeeeel :D Khm, Well, so today I have found out that we have a release date. I found out while casually browsing this site: http://ipon.hu/hir/oktoberben_erkezik_a_legend_of_grimrock_folytatasa/31188 One of 2012's most beloved indie RPGs, Legend of Grimrock - developed by Finnish Almost Human - r...
by Glew
Tue Aug 26, 2014 1:21 am
Forum: Grimrock 2 Discussion
Topic: Holiday & Beta?
Replies: 13
Views: 16332

Re: Holiday & Beta?

Very exciting to hear about the progress! Looking forward to the day you can post "we've hit Beta". Whenever that may be! I've just read the "We've hit Beta" blog post and I am excited too. Congratulations, AlmostHuman! I am looking forward to the game. I also got super excited ...
by Glew
Tue May 27, 2014 5:40 pm
Forum: Modding
Topic: [MOD] Room Escape
Replies: 22
Views: 34482

Re: [MOD] Room Escape

Nice mod. I finally figured out my problem. Soon as the thought entered my head I was thinking, "No. Can't be that, can it?" Sure enough... Good job on that. Sorry for not answering. I stopped checking back regularly some time ago, when the place seemed dead enough. Good to see there are ...