Search found 73 matches
- Sun Oct 12, 2014 8:49 pm
- Forum: Modding
- Topic: [mod-wip] Treasury - General Help Me
- Replies: 44
- Views: 46992
Re: [mod-wip] Treasury - General Help Me
The way that I have done this is to define the specific custom architectural objects I needed and place them where the dungeon should never be random. This includes floors, pillars, and walls; possibly ceilings. I had a balcony that would spawn drains in the floor, and had to place custom tiles set...
- Sat Oct 11, 2014 10:18 am
- Forum: Modding
- Topic: [mod-wip] Treasury - General Help Me
- Replies: 44
- Views: 46992
Re: [mod-wip] Treasury - General Help Me
And that will also take care of the textures?Isaac wrote: It is the map entry for the image. If you post the script at the end of dungeon.lua [and save the file], it will write that map image into the next level on your map.
- Fri Oct 10, 2014 3:28 pm
- Forum: Modding
- Topic: [mod-wip] Treasury - General Help Me
- Replies: 44
- Views: 46992
Re: [mod-wip] Treasury - General Help Me
Yes, something like this but on a much smaller scale. Actually 3 rooms like those, so 11X11 tiles for this "maze", not counting the secret passage that leads out of it.
But I'm not sure what that script you posted is all about...
But I'm not sure what that script you posted is all about...
- Mon Oct 06, 2014 9:43 pm
- Forum: Modding
- Topic: [mod-wip] Treasury - General Help Me
- Replies: 44
- Views: 46992
Re: [mod-wip] Treasury - General Help Me
Thanks a lot guys! I need a larger, symmetrically repeating area (rooms leading to rooms) to be completely identical. Or well, the corridors connecting them. I am going for an invisible teleporter-misdirectionpseudo- endless maze puzzle here. [/spoilers] So I think that the best way would be to do t...
- Sun Oct 05, 2014 6:04 pm
- Forum: Modding
- Topic: [mod-wip] Treasury - General Help Me
- Replies: 44
- Views: 46992
Re: [mod-wip] Treasury - General Help Me
I ran into an other problem. Is it possible somehow to correct/manipulate/control the wall texture randomness? I mean if you make a dungeon layout, then the editor automatically and randomly puts textures on the floors and walls and sometimes even adds chains or gratings. What if I don't want any of...
- Sun Oct 05, 2014 5:40 pm
- Forum: Modding
- Topic: [mod-wip] Treasury - General Help Me
- Replies: 44
- Views: 46992
[mod-wip] Treasury - General Help Me
Hi folks. I realize that few days before the launch of Grimrock 2 is probably not the best time for modding, but the news of release inspired me and I went back to an old idea I had abandoned. And Grimrock2 hasn't launched yet, so maybe some of you still have some free time to help this newb modder ...
- Mon Sep 22, 2014 6:21 pm
- Forum: Grimrock 2 Discussion
- Topic: Grimrock 2 release date, trailer and preordering!
- Replies: 77
- Views: 65516
Re: Grimrock 2 release date, trailer and preordering!
So who's excited!? What do you think about the new trailer? Dear Petri and Team, let me put it like this: I wanted to open a "Woohoo let's rave with joy like a lunatic" topic - I decided otherwise. The trailer is frantastic. My only concern is, that maybe I won't be able to run the game o...
- Mon Sep 22, 2014 6:09 pm
- Forum: Grimrock 2 Discussion
- Topic: [Spoilers] Grimrock 2 News, Articles & Reviews Thread
- Replies: 80
- Views: 167576
Re: Grimrock 2 News & Articles Thread
*sqeeeeeel :D Khm, Well, so today I have found out that we have a release date. I found out while casually browsing this site: http://ipon.hu/hir/oktoberben_erkezik_a_legend_of_grimrock_folytatasa/31188 One of 2012's most beloved indie RPGs, Legend of Grimrock - developed by Finnish Almost Human - r...
- Tue Aug 26, 2014 1:21 am
- Forum: Grimrock 2 Discussion
- Topic: Holiday & Beta?
- Replies: 13
- Views: 16332
Re: Holiday & Beta?
Very exciting to hear about the progress! Looking forward to the day you can post "we've hit Beta". Whenever that may be! I've just read the "We've hit Beta" blog post and I am excited too. Congratulations, AlmostHuman! I am looking forward to the game. I also got super excited ...
- Tue May 27, 2014 5:40 pm
- Forum: Modding
- Topic: [MOD] Room Escape
- Replies: 22
- Views: 34482
Re: [MOD] Room Escape
Nice mod. I finally figured out my problem. Soon as the thought entered my head I was thinking, "No. Can't be that, can it?" Sure enough... Good job on that. Sorry for not answering. I stopped checking back regularly some time ago, when the place seemed dead enough. Good to see there are ...