Thanks for bringing this us, and sorry for the long delay!
I've just flagged the binaries to be 64-bit compatible on Steam, so the problem should go away once the Steam servers refresh the store page.
Search found 1766 matches
- Sat Nov 23, 2019 8:53 am
- Forum: Info
- Topic: Note to AH: Mac OS Catalina ended 32 bit support
- Replies: 5
- Views: 18871
- Thu Jun 20, 2019 1:44 pm
- Forum: Mod Creation
- Topic: Druidstone - Modders wanted!
- Replies: 3
- Views: 15814
Druidstone - Modders wanted!
Hi! The Druidstone level editor and modding tools are now available for beta testers. If you're interesting in modding Druidstone reply here and I will PM the details.
- Thu Apr 25, 2019 9:14 pm
- Forum: Off-topic Discussion
- Topic: Druidstone release date announced; pre-orders starting now!
- Replies: 6
- Views: 172328
Druidstone release date announced; pre-orders starting now!
Hi! Our new game, Druidstone: The Secret of The Menhir Forest, a tactical, turn-based RPG will be released on May 15th! Starting from today, you can pre-order the game directly from us with a 10% discount and receive a Steam key and a DRM-free version when the game releases. As a special pre-order b...
- Mon Feb 25, 2019 9:05 pm
- Forum: Off-topic Discussion
- Topic: Druidstone: The Secret of the Menhir Forest
- Replies: 82
- Views: 167116
Re: Druidstone: The Secret of the Menhir Forest
We get asked this questions quite often :) Druidstone is developed by Ctrl Alt Ninja, who share many people with Almost Human. Almost Human is still alive but no new games are currently being developed under that label. It is possible that Almost Human returns with another game some day, but meanwhi...
- Wed Nov 21, 2018 8:44 pm
- Forum: Off-topic Discussion
- Topic: Druidstone: The Secret of the Menhir Forest
- Replies: 82
- Views: 167116
Re: Druidstone: The Secret of the Menhir Forest
@Komag: thanks!
@eon: Thanks for the reference! Our top priority is to make the game as fun as possible to play. That said, graphical effects like in your example can make the game feel much more polished. Once we get past beta we can start concentrating on the graphics effect.
@eon: Thanks for the reference! Our top priority is to make the game as fun as possible to play. That said, graphical effects like in your example can make the game feel much more polished. Once we get past beta we can start concentrating on the graphics effect.
- Sat Nov 17, 2018 7:46 am
- Forum: Off-topic Discussion
- Topic: Druidstone: The Secret of the Menhir Forest
- Replies: 82
- Views: 167116
Re: Druidstone: The Secret of the Menhir Forest
Q about to the short 1st person scene at 0:24 to 0:26: is this a "possess creature" feature, similar to original Dungeon Keeper? Not quite. We highlight some important events on the battlefield with close-up camera shots. This brings a nice variety to the otherwise static top-down view. W...
- Fri Nov 16, 2018 9:33 am
- Forum: Off-topic Discussion
- Topic: Druidstone: The Secret of the Menhir Forest
- Replies: 82
- Views: 167116
Re: Druidstone: The Secret of the Menhir Forest
Eon beat me to it :) After two years of hard work we're finally ready to show a video about what we have been working on... Druidstone Trailer on Youtube: https://youtu.be/AS1iPHruPkE Please consider wishlisting the game on Steam and spreading the word :) https://store.steampowered.com/app/954650/Dr...
- Tue Jun 26, 2018 4:19 pm
- Forum: Off-topic Discussion
- Topic: Druidstone: The Secret of the Menhir Forest
- Replies: 82
- Views: 167116
Re: Druidstone: The Secret of the Menhir Forest
Re: permadeath. The game isn't a procedural roguelike anymore -- we changed the design about a year ago. So there's no restarting and losing hard-earned characters. At least not by default. We are considering having a mode similar to "insave ironman" with permadeath etc. for veterans and w...
- Tue Jun 26, 2018 4:13 pm
- Forum: Off-topic Discussion
- Topic: Waking Violet - I made a game!
- Replies: 7
- Views: 15290
Re: Waking Violet - I made a game!
Indeed! With all the engines available nowadays anyone can be a game developer, but finishing a project is a completely another matter requiring skill and perseverance! Congrats and good luck with the release!
- Mon Mar 26, 2018 12:26 pm
- Forum: Mod Creation
- Topic: Texture and Modeling questions
- Replies: 5
- Views: 7926
Re: Texture and Modeling questions
Very nice explanation Minmay! Just one more thing: we usually avoid using DXT1 with alpha, because for DXT1 the color channel is interpreted to be black when alpha is zero. This results in dark fringe near zero alpha pixels, because texture filtering will still be affected by those black pixels. Thi...