Those need melee spell cast, depending on the element of the plant.matuto wrote:By the way, I didn't figure out how to pass over the magic stick plant to reach the goods in the alcove. Any clue ? Nice work.
Search found 673 matches
- Tue Apr 03, 2018 11:09 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence 1.2
- Tue Apr 03, 2018 8:09 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence 1.2
Could you send me your save game with those characters? Never saw that without dual class so it could be useful to inspect them and see what is going on...
- Tue Apr 03, 2018 9:02 am
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence 1.2
Oh yeah I have seen it once already! This happens to characters with dual classes. Did you use a mod to prepare your team and used dual classes? If so, I would suggest to remove the dual class, the mod can't handle it and the engine itself does not support it cleanly. (the experience system of the m...
- Sun Apr 01, 2018 8:28 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence 1.2
Version 1.2 available!
https://www.nexusmods.com/legendofgrimrock2/mods/103
update notes:
- Does a lot of wonderful things!
https://www.nexusmods.com/legendofgrimrock2/mods/103
update notes:
- Does a lot of wonderful things!
- Sun Apr 01, 2018 7:41 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence 1.0
Hi! Sorry to hear that. I have no idea what is going on with your freezes. I can't reproduce it on my computers (I don't have XP anymore)... Don't you get any message when the crash occurs?
- Tue Mar 20, 2018 11:32 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence 1.0
Hi! Thank you for the kind words :) There is 4 types of plants like the one you have found; fire, air, water and earth. They can only be damaged by their opposite element! Also, the "teleporter" next to it just throws back all projectiles send to it :) Conclusion: you will need a melee bur...
- Tue Mar 20, 2018 4:53 pm
- Forum: Mod Creation
- Topic: LoG2 bug list
- Replies: 24
- Views: 33553
Re: LoG2 bug list
Zimber, there is a confusion here
the x, y, elevation position of minimalSaveState objects on the map coordinates are saved and loaded, so you can change and persist them, but not their "world" position (x,y,z), with the corresponding functions for a more precise positioning.
the x, y, elevation position of minimalSaveState objects on the map coordinates are saved and loaded, so you can change and persist them, but not their "world" position (x,y,z), with the corresponding functions for a more precise positioning.
- Tue Mar 20, 2018 11:42 am
- Forum: Mod Creation
- Topic: To AH G3
- Replies: 9
- Views: 18486
Re: To AH G3
That's cute
Let's make a business plan!
Let's make a business plan!
- Sun Mar 18, 2018 8:34 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Official first release!
https://www.nexusmods.com/legendofgrimrock2/mods/103
https://www.nexusmods.com/legendofgrimrock2/mods/103
- Wed Mar 14, 2018 7:24 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 106183
Re: [MOD] Eternal Recurrence - preview (W.I.P.)
Thank you both for the feedback! I am currently working on it, the next build should be published "soon"