Search found 163 matches
- Sat Nov 17, 2018 5:21 pm
- Forum: Mod Creation
- Topic: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
- Replies: 19
- Views: 33344
Re: [REFERENCE] Here's a list of all pre-defined sounds in LoG 2
playSound("beacon_furnace_activate") is pretty incredible, love that, great list for sure
- Thu Sep 20, 2018 4:25 pm
- Forum: Modding
- Topic: Editor Refuses Custom Ambient Tracks?
- Replies: 4
- Views: 7087
Re: Editor Refuses Custom Ambient Tracks?
is it possible to select "NONE" viz silence (for a special level)
- Wed Jul 25, 2018 10:56 pm
- Forum: Mod Creation
- Topic: Metal Cube Boss from LOG1 Import
- Replies: 15
- Views: 29514
Re: Metal Cube Boss from LOG1 Import
what a thread
everybody passionate for the Cube in LOG2 but after years , its still pie in the sky
Kelly, great to hear your thoughts girl!! good luck
everybody passionate for the Cube in LOG2 but after years , its still pie in the sky
Kelly, great to hear your thoughts girl!! good luck
- Sat Jun 16, 2018 10:07 am
- Forum: Mod Creation
- Topic: Metal Cube Boss from LOG1 Import
- Replies: 15
- Views: 29514
Re: Metal Cube Boss from LOG1 Import
would love to have the Cube in a LOG2 custom dungeon!! it was such a lot of fun in LOG1
is there a definite LOG2 custom dungeon that succeeded in using it?
is there a definite LOG2 custom dungeon that succeeded in using it?
- Sat Jun 16, 2018 9:52 am
- Forum: Grimrock 2 Discussion
- Topic: Legend of Grimrock 3
- Replies: 262
- Views: 435126
Re: Legend of Grimrock 3
one of the first things that struck me as playstation hit 23 years back ........ as time went on "RACERS" became very popular "Colin McRae Rally" for instance one of the features that I loved totally was the "replay" sequence. at the end of the race , a section , or the...
- Sat Jun 16, 2018 9:39 am
- Forum: Mod Creation
- Topic: Deactivate automap for a dungeon
- Replies: 12
- Views: 18956
Re: Deactivate automap for a dungeon
what a great thread this is the automap completely destroys the experience. Wizardry was build to always fool around with the player. It mocks you and sends you around the dungeon with invisible teleporters. It also lets you step out on one side and you get to the other side. this applies to a Custo...
Re: GDPR
and there's nothing wrong with thatThe default nowadays with phpBB styles seems to be that they're on the right
I was hoping it would be in the middle after the latest upgrade
- Sat Jun 16, 2018 9:21 am
- Forum: Off-topic Discussion
- Topic: I came off facebook after 10 years and went to Nerd
- Replies: 0
- Views: 18140
I came off facebook after 10 years and went to Nerd
after 10 years of Facebook I disassocated my account after a few months I joined Nerd which is a new "facebook" style media account. because its new there are many threads started but few replied to on Facebook I saw mainly english language but on Nerd there are a lot of EU languages One o...
- Fri Jul 14, 2017 11:31 pm
- Forum: Custom Dungeons
- Topic: LoG1 dungeon
- Replies: 3
- Views: 7053
Re: LoG1 dungeon
and the 1 redeeming feature of Grimrock 1 is the CUBES best monsters !! miss them in Grimrock 2
- Fri Jul 14, 2017 11:11 pm
- Forum: Grimrock 2 Discussion
- Topic: Legend of Grimrock 3
- Replies: 262
- Views: 435126
Re: Legend of Grimrock 3
Druidstone sounds very interesting to me - I read the description on SirTawmis' link, does sound like a goer