Search found 3167 matches

by Isaac
Thu Jan 18, 2024 3:31 am
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 4482

Re: debugDraw

If you use the openLockWith() brain method, and include the key name, it will auto-destroy the key item after opening the lock. trickster_1.brain:openLockWith("lock_gold_1", "trickster_gold_key") --Placed inside script entity trickster_1.monster:addItem(spawn("gold_key"...
by Isaac
Wed Jan 10, 2024 7:00 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete
Replies: 10
Views: 2675

Re: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete

8-) Thanks! ________________________________ Later on —if you decide to release the project file (public or privately), there might those here who would try to further optimize and compress the mod assets to reach the 98 MB limitation for a release on Steam; shaving bits off of the data from here an...
by Isaac
Tue Jan 09, 2024 11:21 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete
Replies: 10
Views: 2675

Re: [MOD] Eye of the Beholder 2 - The Legend of Darkmoon - Complete

Downloading now; it looks good so far. 8-)

*The trick with getting it to work with Steam (IIRC) is that it has to be just under 98mb. We had to always ensure that for ORRR2 builds.
by Isaac
Fri Dec 29, 2023 3:45 am
Forum: Custom Dungeons
Topic: The Island of Korus
Replies: 59
Views: 104497

Re: The Island of Korus

The Steam version offers the U-Mod beta. This allows for the use of U-mods; mods that have access to previously inaccessible features and script functions.

*I don't have the Steam version myself, so this is second-hand experience.
by Isaac
Mon Dec 11, 2023 8:37 pm
Forum: Grimrock 1 Discussion
Topic: I hope the fan base is still alive...
Replies: 16
Views: 3067

Re: I hope the fan base is still alive...

The problem (as I understand it, from 3rd hand information), is likely that LoG1 was massive, and seen as like lightning in a bottle; difficult to capture again in a different time. They tried with LoG2, and it was not as successful as the first game [AFAIK :shock: ], despite having noticeable impro...
by Isaac
Wed Dec 06, 2023 8:34 pm
Forum: Mod Creation
Topic: Translating Legend of Grimrock 1 or 2
Replies: 2
Views: 1391

Re: Translating Legend of Grimrock 1 or 2

A few years ago I had an idea for a modding framework that could have allowed for players to select their language of choice—among those supported by the designer's mod. I managed a proof of concept. Later on Petri [architect of the game engine] introduced U-Mods support as a Steam Beta feature, and...
by Isaac
Sat Nov 25, 2023 7:29 pm
Forum: Grimrock 1 Discussion
Topic: I hope the fan base is still alive...
Replies: 16
Views: 3067

Re: I hope the fan base is still alive...

I know what FRUA is :) And I'm sure everyone except me knows what BTC is, other than Bitcoin. I should have typed BTCS, for the Bard's Tale Construction Set . A principle difference is that SSI did not own the D&D license, and so FRUA had to be the means of running any FRUA based games, where a...
by Isaac
Fri Nov 24, 2023 6:55 pm
Forum: Grimrock 1 Discussion
Topic: I hope the fan base is still alive...
Replies: 16
Views: 3067

Re: I hope the fan base is still alive...

I suppose the devs are preoccupied with other projects. Until Grimrock 3 is in the works I don't suppose they will come back. Not wanting to dash dreams, but it seems (at least it appears) that they have moved on from the series and even the company itself. The principle developers have released a ...
by Isaac
Fri Nov 24, 2023 4:18 am
Forum: Grimrock 1 Discussion
Topic: I hope the fan base is still alive...
Replies: 16
Views: 3067

Re: I hope the fan base is still alive...

Hello!

There are people still here, also there is the Grimrock Discord user channel. With the exception of this month's service interruption (site went down), it has been two to eight years since any of the devs have logged in. :(
by Isaac
Thu Nov 16, 2023 9:23 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 600620

Re: [MOD] Eye of the Dragon

There is also a Discord server; this place has become rather slow lately.

http://www.grimrock.net/forum/viewtopic ... 22&t=18363