It was the preview.
I just have to put it in full screen.
Search found 7 matches
- Thu Jul 21, 2016 7:01 pm
- Forum: Mod Creation
- Topic: Map problems
- Replies: 8
- Views: 6897
- Wed Jul 20, 2016 1:03 pm
- Forum: Mod Creation
- Topic: Map problems
- Replies: 8
- Views: 6897
Re: Map problems
I used a blank level for the screenshot but this is happening on every level.
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SpoilerShow
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- Wed Jul 20, 2016 4:55 am
- Forum: Mod Creation
- Topic: Map problems
- Replies: 8
- Views: 6897
Re: Map problems
How do you add a picture?
- Mon Jul 18, 2016 11:22 pm
- Forum: Mod Creation
- Topic: Map problems
- Replies: 8
- Views: 6897
Map problems
I watched the tutorials on levels and elevation and I made sure that all of my game coordinates were different but for some reason, the game only draws the map a few squares from the left side of every level.
- Mon Jul 18, 2016 4:48 pm
- Forum: Mod Creation
- Topic: trapdoors
- Replies: 3
- Views: 3822
trapdoors
So I wanted to link some trapdoors to a script but i keep getting an error saying that it was a nil value. I think I'm missing the ending of the name like how a pedestal is whatever the name is .surface.
What do you add for a trapdoor.
And a teleporter. That one would help too.
What do you add for a trapdoor.
And a teleporter. That one would help too.
- Sun Jul 17, 2016 8:28 pm
- Forum: Mod Creation
- Topic: Summoning Horn
- Replies: 6
- Views: 7290
Re: Summoning Horn
I just read it wrong.
I thought you had to make the code but it's already in the horn.
I thought you had to make the code but it's already in the horn.
- Thu Jul 14, 2016 4:30 pm
- Forum: Mod Creation
- Topic: Summoning Horn
- Replies: 6
- Views: 7290
Re: Summoning Horn
I'm new to programing and wanted the same thing.
I understand how the code for the horn works but I'm confused on how you get the horn in the map in the first place.
I understand how the code for the horn works but I'm confused on how you get the horn in the map in the first place.