Search found 36 matches

by Fugu
Sat Apr 14, 2012 5:51 pm
Forum: Grimrock 1 Discussion
Topic: Things the devs didn't think through
Replies: 110
Views: 103022

Re: Things the devs didn't think through

So, the question is: Where are mobs that re-spawn so I can farm them like a lunatic? Also, I heard about some mobs on Level 6 re-spawning that drop consumables - can anybody verify that?

I am absolutely serious about this. If there is any way to reach max level in this dungeon I will do that!
by Fugu
Sat Apr 14, 2012 5:56 am
Forum: Gameplay Hints
Topic: Character Generation 101
Replies: 120
Views: 137042

Re: Character Generation 101

On the bow thing: Dexterity should be more important in my opinion. While if you're weak (very weak) you couldn't draw a bow straight, the real effectiveness of an archer comes from precision and endurance. Aiming well and being able to hold the shot to wait until the perfect moment are more importa...
by Fugu
Sat Apr 14, 2012 5:47 am
Forum: Gameplay Hints
Topic: Did you miss a good item? (REFERENCE)
Replies: 156
Views: 214494

Re: Did you miss a good item?

Im at level 2 dont see a thing. It sure is well hidden! o :shock:. Gonna backtrack. Im also currently doing a secrets total on each level hopefully someone will help me out *Found it! Thanks Fugu* This changes alot of things, I might replay again :D. Making an ALL OUT RANGE TEAM... It blends in wit...
by Fugu
Sat Apr 14, 2012 5:44 am
Forum: Gameplay Hints
Topic: Bow & Crossbows
Replies: 13
Views: 15468

Re: Bow & Crossbows

one thing thrown weapons will never do (aside from bombs) is Allow your mage to enchant your arrows with elements for variable situations, so you dont get caught with your pants down when fire revenants show up and all you have is a fire mage I fail to see how having your fire mage enchanting arrow...
by Fugu
Sat Apr 14, 2012 5:29 am
Forum: Grimrock 1 Discussion
Topic: A case for "inefficiency" in the UI
Replies: 12
Views: 11803

Re: A case for "inefficiency" in the UI

The only thing I'd like changed or better made optional regards the mouse buttons. Only mouselook and removing items should be on the right mouse button. I'd find it more comfortable to attack with the left mouse button. Right now it's an awkward mix for me. You open the inventory with the left one,...
by Fugu
Sat Apr 14, 2012 5:20 am
Forum: Grimrock 1 Discussion
Topic: How does the experience system work in this game [Solved]
Replies: 26
Views: 24561

Re: How does the experience system work in this game

I still think that damage has a bit to do with it. My human fighter levels faster than my minotaur fighter and I think that's because he deals more damage over time, compared to the minotaur. My rouge used to level fast in the beginning and slower later on, as I didn't find any good daggers and had ...
by Fugu
Sat Apr 14, 2012 5:04 am
Forum: Grimrock 1 Discussion
Topic: Food / Torches
Replies: 5
Views: 6746

Re: Food / Torches

Mage light spell all the way! :D

Food or rather the food meter also runs out time based. If you rest you'll soon see that it depletes quicker. That's why going to the blue stones is sometimes more desirable.
by Fugu
Sat Apr 14, 2012 4:59 am
Forum: Grimrock 1 Discussion
Topic: Game+ mode
Replies: 3
Views: 3383

Re: Game+ mode

I hope for something like that. It would be fun to start a new game with your party, facing more and harder monsters but in change being able to max out some stats.
by Fugu
Sat Apr 14, 2012 4:53 am
Forum: Gameplay Hints
Topic: Bow & Crossbows
Replies: 13
Views: 15468

Re: Bow & Crossbows

It's a trade between the two options. You can go mêlée + throwing weapons or you can go pure missile. With the first you have backstabbing, with the latter you have enchanted arrows/bolts.
by Fugu
Sat Apr 14, 2012 4:48 am
Forum: Gameplay Hints
Topic: Create Food
Replies: 5
Views: 9717

Re: Create Food

Food management is big part of the game, like torchlight management and add to the feel of the game. So I Suggest grab those bags and stock up on some food for later when you are going to need it. :) Take your time exploring, though. Torchlight management can be replaced by a mage casting a light s...