Search found 8 matches

by fisch
Mon Jun 06, 2016 8:58 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3908
Views: 3077879

Re: Ask a simple question, get a simple answer

Hi, How I can consider the protection? When I call champion:damage(10, "fire") the fire resists is considered (resist in percent. 20 resist fire = 8 dmg from this 10 fire-damage). So far so good. When I deal damage with physical (or pure) damage types then the full values are used. No Prot...
by fisch
Thu Jun 02, 2016 11:17 pm
Forum: Mod Creation
Topic: Lindworm, LUA question
Replies: 7
Views: 6936

Re: Lindworm, LUA question

THOM wrote:fisch, do I get you right, are working on an own brain for the lindworm?
(yes) semi-own .. I use the existing code for a functional Lindworm like the original game.
by fisch
Thu Jun 02, 2016 7:50 pm
Forum: Mod Creation
Topic: Lindworm, LUA question
Replies: 7
Views: 6936

Re: Lindworm, LUA question

Thanks for your answers!
you're right spawner.spawner.activate() - damn - this was a copy/paste mistake :oops:
in the other function I typed spawner.spawner:activate() so it works. :roll:
by fisch
Wed Jun 01, 2016 8:54 pm
Forum: Mod Creation
Topic: Lindworm, LUA question
Replies: 7
Views: 6936

Lindworm, LUA question

Hey all, I actually work on the Lindworm Fight for an extended LoG 2 main campaign. Just for fun and learn how the editor and LUA work. Who knows maybe the mode is even finished. The Lindworm Brain with his basic attack and his ranged attack works fine and also the special actions like knockback, ch...
by fisch
Fri May 13, 2016 11:56 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3908
Views: 3077879

Re: Ask a simple question, get a simple answer

minmay wrote:... It doesn't actually keep the items the party had equipped; it spawns new versions of those items. ...
Oh .. ok .. all clear now. Thanks minmay!
by fisch
Fri May 13, 2016 3:35 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3908
Views: 3077879

Re: Ask a simple question, get a simple answer

Hi, when I do something like this: function devParty() local mySack = spawn("sack") mySack.containeritem:addItem(spawn("round_key").item) mySack.containeritem:addItem(spawn("iron_key").item) party.party:getChampion(1):insertItem(13, mySack.item) end then I have a Sack w...
by fisch
Thu May 05, 2016 8:14 pm
Forum: Mod Creation
Topic: Stones they should not be there...
Replies: 3
Views: 4984

Re: Stones they should not be there...

wtf .... yes you have right! two of them was placed ~20 fields vertical and 5 fields horizontal away from that point.
many thanks! the rocks are gone :D
by fisch
Thu May 05, 2016 6:24 pm
Forum: Mod Creation
Topic: Stones they should not be there...
Replies: 3
Views: 4984

Stones they should not be there...

Hello, Has somebody an idea how I can repair this: http://i1098.photobucket.com/albums/g370/fisch077/05-05-_2016_17-42-30_zps90yby2pp.jpg There is nothing in front of the Position. From where do the rocks come? I have checked the save-file (dungeon.lua), but there is nothing in this position. --- Ha...