Ah, yes, you are right, Isaac!
Alright, my script is not perfect... but anyway, the script might do the job for poomanchu, I think.
Search found 19 matches
- Mon Jun 06, 2016 1:12 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
- Sun Jun 05, 2016 3:59 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
@poomanchu: Hi. It may be possible that your script is faulty. Also, you do not need to connect the door to the pedestal, the script does what is needed. In addition, in the line "dungeon_door_wooden_double_1.door_close()" is an error! It has to be: "dungeon_door_wooden_double_1.door ...
- Sun May 15, 2016 6:42 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
Wow, minmay, I am again impressed by your scripting skills!
Thank you so much for these scripts, that was exactly what I needed!
I did not even think about a solution with a dummy monster. Brilliant!
Thank you so much for these scripts, that was exactly what I needed!
I did not even think about a solution with a dummy monster. Brilliant!
- Sat May 14, 2016 4:40 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
@Isaac: Hmm, I will have a look at your sourcecode of ORRR2, perhaps it can help me with my problem in my Grimrock 2 mod. To make things clear, I am creating a Dungeon Master Clone for Grimrock 2 that should be as authentic to the original one as possible. I created much new stuff that was missing i...
- Sat May 14, 2016 4:49 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
Hi everyone, I need urgent help with a script. I found nothing on the forum that could solve the problem. When a party member dies, there should be spawned a "remains_of_character" (I created one for each charcter like the "remains_of_toorum"). This shall work always and shall no...
- Tue May 03, 2016 6:05 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
Was a pleasure to help, Eleven Warrior!
- Sun May 01, 2016 6:45 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
@Eleven Warrior: Hi, if you just want to replace a grimrock2 sound by an other grimrock2 sound like the "silent" or instead, for example, the "teleport" sound, then your wanted object lock-class should just look like this: { class = "Lock", sound = "teleport",...
- Sun Apr 03, 2016 3:50 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
Oh my... it could have been so easy.
Okay, you are right, minmay. I've tested it and the items collide with almost everything.
I will search for an other solution tomorrow. I am still learning...
Thanx anyway.
Okay, you are right, minmay. I've tested it and the items collide with almost everything.
I will search for an other solution tomorrow. I am still learning...
Thanx anyway.
- Sun Apr 03, 2016 3:19 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
Finally, I found a solution. It was quite... complicated to find out. :shock: You only need to outfit the four items Shuriken, Darts, Rocks and Arrows with a CollisionMask. And you have to manually disable the cmtimer-checkmark when you have placed the item in your dungeon so that the timer does not...
- Sat Apr 02, 2016 6:13 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3195830
Re: Ask a simple question, get a simple answer
@minmay: Wow, I am VERY impressed how much you know about the engine mechanics and about scripting! :shock: Thanx again for your help! I did not think that it would be THAT complicated with the Items. :roll: I think I will try your TimerClass-script and do expensive work. I do not give up so easily....