Search found 109 matches
- Sun Apr 08, 2018 3:03 am
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 113329
Re: [MOD] Eternal Recurrence 1.2
Thanks a lot. So we have to cast fire burst, poison cloud and shock at the plants. Is there any simple spell related to water? Well, I will hang on for a while and check from time to time about future updates with quests (very good idea) and endings. Until now very good work. With quests and endings...
- Fri Apr 06, 2018 12:29 am
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 113329
Re: [MOD] Eternal Recurrence 1.2
Hi Andak. I was using an imported mixed team and the leader was Ryder Dye from some mods made by Ninja. Unfortunately I deleted my save games since they didn't work. About the plant, how to find out its element and which are the melee spells ? Another issue: is there any storyline with an end or jus...
- Tue Apr 03, 2018 7:04 pm
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 113329
Re: [MOD] Eternal Recurrence 1.2
Andak, never mind. Later last night I decided to use the defaullt team and voilá ! I was using an imported party, no dual classes. This is an issue that could deserve your attention. I use an ancient team and the heros are almost relatives. I import it when possible. Lagging problem still anoying. T...
- Tue Apr 03, 2018 3:02 am
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 113329
Re: [MOD] Eternal Recurrence 1.2
Well, this time the mod started at the Haunted Forest. Too laggy even in low resolution and no sound. I bet that the torches are responsible. Try to put other kind of light but static, with no movement or smoke. Many moving beings or things in the area causes lagging. Everything was going well until...
- Tue Apr 03, 2018 2:28 am
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 113329
Re: [MOD] Eternal Recurrence 1.2
Andak, I installed v.1.2 and in principle no freezing. Stunning the starting place with water and new torches and walls. Impressive. I was ready to complain about the failures on the walls until I saw the first big square secret button. But in front of the first red power gem, when I opened the pane...
- Tue Apr 03, 2018 1:26 am
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 113329
Re: [MOD] Eternal Recurrence 1.2
Thanks, Andak. No message at all nor event hang on in the events manager. The game only freezes and I have to reboot. I will download the new version and try again. Who knows ? If not, I will try a way to find out what happens and report.
- Mon Apr 02, 2018 4:02 am
- Forum: Modding
- Topic: [MOD] LE PRIX DE LA LIBERTE (french & English language)
- Replies: 137
- Views: 162148
Re: [MOD] LE PRIX DE LA LIBERTE (french & English language)
Hi Oryx and guys. Since I managed to start, after the shame for having not read the first clue about the stars on the door (LOL), I cannot stop. Impressive mod. Tons of secret buttons make progress really tough. But curiosity about what comes next moves gamers. I still await a clue about the crystal...
- Mon Apr 02, 2018 3:50 am
- Forum: Custom Dungeons
- Topic: Freedom or Death
- Replies: 110
- Views: 172379
Re: Freedom or Death
Hi Badgert. I finished your mod. Thanks for the hints. Very nice work. Congratulations. Just one thing: where is the lonely oak ? I got tired of digging near every different or hollow tree and went ahead. The fact didn't blocked me but I am curious. Thanks again and advise about the next and certain...
- Sun Apr 01, 2018 4:42 am
- Forum: Modding
- Topic: [MOD] LE PRIX DE LA LIBERTE (french & English language)
- Replies: 137
- Views: 162148
Re: [MOD] LE PRIX DE LA LIBERTE (french & English language)
Sorry Dr. Disaster. I had overlooked the clue about the stars on the door. It vanishes too fast. I restarted and saw it. But now I am in front of the crystal with a lot of buttons without any clue. Pushing them at random only spawns monsters. Is there any scroll or inscription with hints about what ...
- Sun Apr 01, 2018 1:00 am
- Forum: Custom Dungeons
- Topic: Dungeon Master II The Circle of Black Magi
- Replies: 9
- Views: 13229
Re: Dungeon Master II The Circle of Black Magi
Hi, LordGarth. I was very enthusiastic when started playing your mod. Well, 9 level dungeons with the same appearance and monsters, desolated hills and forests crowded by zombies and few chests and items, apparently no secrets, better armors and weapons, herbs and potions to purchase but far and dep...