Search found 3 matches
- Sun Oct 18, 2015 1:01 pm
- Forum: Grimrock 2 Discussion
- Topic: Legend of Grimrock 3
- Replies: 262
- Views: 455217
Re: Legend of Grimrock 3
what about DLC for Grimrock 2? Game was cheap enough, I'd throw some more money at them for a dev-created canonical module. See where the party ends up, yeah? I would love that as well. I don't want the story to stop there and I wish it continued for as long as possible, be it DLC, LoG 3... It's th...
- Sun Oct 18, 2015 12:55 pm
- Forum: Grimrock 2 Discussion
- Topic: Legend of Grimrock 3
- Replies: 262
- Views: 455217
Re: Legend of Grimrock 3
My list (off the top of my head):
1. NPCs in villages/hamlets/cities/towns/desolate places...
2. Higher frequency of monster re-spawn and in larger numbers.
3. Larger areas/maps.
4. Diurnal/nocturnal monsters.
5. Experience in exchange for achievements/quests.
6. Quests/errands, etc.
1. NPCs in villages/hamlets/cities/towns/desolate places...
2. Higher frequency of monster re-spawn and in larger numbers.
3. Larger areas/maps.
4. Diurnal/nocturnal monsters.
5. Experience in exchange for achievements/quests.
6. Quests/errands, etc.
- Fri Sep 25, 2015 2:05 pm
- Forum: Custom Dungeons
- Topic: Question on mods and custom dungeons
- Replies: 7
- Views: 10323
Question on mods and custom dungeons
Hullo,
a couple of questions:
(1) is a mod the same as a custom dungeon?
(2) can I import my characters from the 'campaign mode' to the mod/custom dungeon and back again? I would like to make the most of character development. Don't want to waste time.
Cheers,
indy.
a couple of questions:
(1) is a mod the same as a custom dungeon?
(2) can I import my characters from the 'campaign mode' to the mod/custom dungeon and back again? I would like to make the most of character development. Don't want to waste time.
Cheers,
indy.