Search found 64 matches
- Tue May 13, 2025 2:58 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 45
- Views: 18315
Re: [WIP] Generations of Kings
Updated the version of the game on the nexus What's new in version r1.0: Now you don't need a password to play your party. If you don't create a party, the default party will be my customized story characters. Fixed some incorrect moments when playing with custom party. You can now adjust the game s...
- Wed Apr 23, 2025 6:18 am
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 45
- Views: 18315
Re: [WIP] Generations of Kings
You might want to look at the bookshelves too. Oh, shit! I was looking at those shelves point-blank, and I didn't see them. The problem is the same as with the chests. g1_bookshelf_alcove_95:setPosition(26, 2, 0, 1, 34) g1_bookshelf_01_108:setPosition(27, 2, 0, 1, 34) g1_bookshelf_02_45:setPosition...
- Mon Apr 21, 2025 2:47 pm
- Forum: Mod Creation
- Topic: Check party items for "gold_key"
- Replies: 2
- Views: 948
Re: Check party items for "gold_key"
You can also use a similar design function(champion, target) for i=1,ItemSlot.MaxSlots do local item = champion:getItem(i) if item then if item.go.name = target then return true else local container = item.go.containeritem if container then local capacity = container:getCapacity() for j=1,capacity d...
- Mon Apr 21, 2025 2:35 pm
- Forum: Mod Creation
- Topic: Check party items for "gold_key"
- Replies: 2
- Views: 948
Re: Check party items for "gold_key"
Try PartyComponent:isCarrying(string)
This is an easy way to see if someone has gold key. Returns true or false.
Code: Select all
party.party:isCarrying("gold_key")
- Sun Apr 20, 2025 12:41 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 45
- Views: 18315
Re: [WIP] Generations of Kings
Hi Jos! Thanks for the logs, that will speed up the fix considerably! I don't have a chest in the NE section of Dark Level 2. It's a big empty wall, without a button I could find. For a long time I was sure it was the last secret I needed to find, spent some time between the spikes, but it was somet...
- Fri Apr 18, 2025 6:42 am
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 45
- Views: 18315
Re: [WIP] Generations of Kings
* Some Armor Sets seem incomplete. I don't know if this is intentional, or that I missed something (I found all the secrets, so don't think so), but a complete set of Air,(Boots, Hands missing) Fire (only hands) and Spirituality (no hat) would be nice. Spirit helm is on the second level of the dark...
- Fri Apr 18, 2025 6:30 am
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 45
- Views: 18315
Re: [WIP] Generations of Kings
Hi. Thank you for your review! It's really inspiring! If you really want to help me fix all the bugs (which I am currently doing) could you please provide grimrock.log from the C:\Users\“your username”\Documents\Almost Human\Legend of Grimrock 2 folder. It's overwritten every time the game crashes....
- Mon Apr 07, 2025 8:06 am
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 45
- Views: 18315
- Wed Mar 19, 2025 9:32 am
- Forum: Support and Tech Discussion
- Topic: No crashes during save game on high-level textures quality
- Replies: 2
- Views: 6167
Re: No crashes during save game on high-level textures quality
I would also like to solve the problem with the error “not enough memory” when compiling the mod. Of course I know about the 4Gb patch, but that's not enough
- Sat Mar 01, 2025 3:47 pm
- Forum: Custom Dungeons
- Topic: [WIP] Generations of Kings
- Replies: 45
- Views: 18315
Re: [WIP] Generations of Kings
a) Yes, the first time you had to get the undead to move on a different path. I'll think about giving the option to summon undead again. b) The solution is similar. Outside the gate lay stone you can only use gems or herbs. c) Yes, this location is still in development d) All correct. You can't give...