Search found 15 matches
- Mon Aug 10, 2015 10:16 pm
- Forum: Mod Creation
- Topic: Spawn Scroll and setScrollText
- Replies: 11
- Views: 15984
Re: Spawn Scroll and setScrollText
I having trouble with this. I have a floor trigger connected to a lua script to spawn a scroll message before going through a door using this script on the posts. local message = spawn("scroll") message.scrollitem:setScrollText("This is an important\nmessage!") after selecting th...
- Mon Aug 10, 2015 10:19 am
- Forum: Mod Creation
- Topic: Party modding ??: add skills and traits to party creation
- Replies: 45
- Views: 38824
Re: Party modding ??: add skills and traits to party creatio
ok script working, but I still want the traits I add at creation to show up in the character sheet after the game starts. benefits there but its not listed.... not huge deal but it would be nice to have it on screen that you have the ability.
- Mon Aug 10, 2015 2:59 am
- Forum: Mod Creation
- Topic: Party modding ??: add skills and traits to party creation
- Replies: 45
- Views: 38824
Re: Party modding ??: add skills and traits to party creatio
There is no reason to call addTrait in an onRecomputeStats hook. I don't know why akroma wants to do this and I don't know why you want to do this. If you want to start a class or race with the trait, just start them with the trait by adding it to their traits table. If you want to add shield_exper...
- Mon Aug 10, 2015 1:17 am
- Forum: Mod Creation
- Topic: Party modding ??: add skills and traits to party creation
- Replies: 45
- Views: 38824
Re: Party modding ??: add skills and traits to party creatio
'''onRecomputeStats = function(champion, level) if level > 0 then local lvl = champion:getLevel() champion:addTrait("endurance") champion:addTrait("weaponeer") champion:addTrait("non_caster") champion:addStatModifier("max_health", 70 + (lvl-1) * 8) champion:ad...
- Sun Aug 09, 2015 11:59 pm
- Forum: Mod Creation
- Topic: Party modding ??: add skills and traits to party creation
- Replies: 45
- Views: 38824
Re: Party modding ??: add skills and traits to party creatio
ok heres my new problem. my practice class is set up like so. defineTrait{ name = "fighter", uiName = "Warrior", icon = 96, description = "As a Warrior you are a master of close combat. You are trained to use a wide variety of weapons", gameEffect = [[ - Health 70 (+7 p...
- Sun Aug 09, 2015 3:52 am
- Forum: Mod Creation
- Topic: How to give a new class a starting trait?
- Replies: 2
- Views: 2801
Re: How to give a new class a starting trait?
...... -.- thank you lol. maybe ill go back to school first.
- Sun Aug 09, 2015 1:39 am
- Forum: Mod Creation
- Topic: How to give a new class a starting trait?
- Replies: 2
- Views: 2801
How to give a new class a starting trait?
Ok I got my own custom class with its starting health and the likes. so if My script looks like so. defineCharClass{ name = "warrior", uiName = "Warrior", traits = { "melee_specialist", "agressive" }, optionalTraits = 2., } does the trait aggressive from the l...
- Sun Aug 09, 2015 12:16 am
- Forum: Mod Creation
- Topic: Party modding ??: add skills and traits to party creation
- Replies: 45
- Views: 38824
Re: Party modding ??: add skills and traits to party creatio
Ok got my own class to show up and everything thank you. Now I have to try and figure out how to modify the amount of starting skill points and traits if possible. I want to give humans 3 skill points at first level instead of 2 / and to give farmers three traits instead of two. EDIT:: is it possibl...
- Sat Aug 08, 2015 10:24 pm
- Forum: Mod Creation
- Topic: Party modding ??: add skills and traits to party creation
- Replies: 45
- Views: 38824
Re: Party modding ??: add skills and traits to party creatio
ok I opened the assst pack and looked at the definitions "defineCharClass{ name = "fighter", uiName = "Fighter", traits = { "melee_specialist" }, optionalTraits = 2., } defineCharClass{ name = "barbarian", uiName = "Barbarian", optionalTraits = ...
- Sat Aug 08, 2015 10:02 pm
- Forum: Mod Creation
- Topic: Party modding ??: add skills and traits to party creation
- Replies: 45
- Views: 38824
Re: Party modding ??: add skills and traits to party creatio
Thank you for that info. I am getting ready to start making my own mod soon I just feel like theres a few dots I am missing before I get started. I have done a little coding in java a few years back so writing a script won't be completely foreign. I am just not completely getting how I add all the c...