Search found 113 matches
- Wed Mar 19, 2025 12:04 pm
- Forum: Support and Tech Discussion
- Topic: No crashes during save game on high-level textures quality
- Replies: 2
- Views: 6164
Re: No crashes during save game on high-level textures quality
I would also like to solve the problem with the error “not enough memory” when compiling the mod. Of course I know about the 4Gb patch, but that's not enough The 4gb_patch didn't work for me either. Maybe running the editor from under a virtual Win7 would help you? As you can see, virtualising the ...
- Tue Mar 18, 2025 9:26 pm
- Forum: Support and Tech Discussion
- Topic: No crashes during save game on high-level textures quality
- Replies: 2
- Views: 6164
No crashes during save game on high-level textures quality
Greetings to all Grimrock fans! :) Lately I've been getting into this wonderful game again and I've been paying attention to some great new modifications like "Xeen Chronicles", "Lemuria", "Generation of Kings" and others. All these modifications use a huge amount of re...
- Tue Sep 12, 2023 5:53 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 74779
Re: [Beta] Grimrock 2 Randomizer
Anyway, I finished my "want" a bit on my own... I added a scroll with the spell "Frostbolt" that was missing for so long. Unfortunately, I don't know how to randomise its location, so I have this scroll in a predetermined place. I apologise if I'm being redundant, but it's been m...
- Mon Sep 11, 2023 4:24 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 74779
Re: [Beta] Grimrock 2 Randomizer
Do it after you've done killing the boss, because this will stop the boss from functioning, but it should stop the save crash from happening Is there any way to avoid using the console altogether? I've already tried to insert these lines into the code, I've even tried to make a reaction to a trigge...
- Sun Sep 10, 2023 2:09 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 74779
Re: [Beta] Grimrock 2 Randomizer
Played your latest beta of the mod 1.65, and on entering the Herder's Den killing most monsters I tried to do a save and the game crashed, here is the log: I confirm that too... The problem with the inability to save remained. Although the grate at the entrance to the battle zone after the destruct...
- Wed Sep 06, 2023 1:22 am
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 74779
Re: [Beta] Grimrock 2 Randomizer
I just grab the time elapsed since you opened the game and multiply it by 1000. So technically there are only about as many variations as how much time you spend before the map started Hmmm!... So, the more I sit in the main menu before starting a new game, the more interesting the result might be?...
- Tue Sep 05, 2023 11:09 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 74779
Re: [Beta] Grimrock 2 Randomizer
I have uploaded a new version (1.6.5) Awesome! Let me give you a huge thank you ! :D :D :D For your time and attention. Your mod for me is the coolest at the moment, brings a lot of fun and unexpected surprises to the original game. Reminder that you have to start a new game in the new version, the...
- Tue Sep 05, 2023 4:08 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 43
- Views: 74779
Re: [Beta] Grimrock 2 Randomizer
Greetings to all Grimrock lovers! :) I really like mod "Randomizer", I've played it several times. But I'm not very pleased every time I have to turn on the console in the middle of the game to enter a tip that creator posted on the mod page on Nexus Mods in the "Changelogs" sect...
- Sun Jun 10, 2018 10:11 am
- Forum: Custom Dungeons
- Topic: [MOD] Eternal Recurrence 1.3
- Replies: 109
- Views: 127277
Re: [MOD] Eternal Recurrence 1.2
Hi guys! :) Unfortunately I could not play this interesting game. But I was recently asked a question. Look closely at the screenshot below. The questioner asks about the marked strips above the character interface, above the strips of life and energy. https://pp.userapi.com/c846416/v846416570/6f3df...
- Mon Apr 09, 2018 2:19 pm
- Forum: Custom Dungeons
- Topic: FINISTERRAE version 2.3
- Replies: 369
- Views: 389108
Re: FINISTERRAE version 2.3
Possible solution: play the mod with low graphic options... Omg it worked! Just went a little bit lower on graphics and now it doesnt crash! It's very strange... I've played recently on my new PC with the maximum graphics settings, but with a resolution of 1152x864 in full-screen mode. There were n...