Search found 111 matches

by Nathaniel
Tue Sep 12, 2023 5:53 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 64696

Re: [Beta] Grimrock 2 Randomizer

Anyway, I finished my "want" a bit on my own... I added a scroll with the spell "Frostbolt" that was missing for so long. Unfortunately, I don't know how to randomise its location, so I have this scroll in a predetermined place. I apologise if I'm being redundant, but it's been m...
by Nathaniel
Mon Sep 11, 2023 4:24 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 64696

Re: [Beta] Grimrock 2 Randomizer

Do it after you've done killing the boss, because this will stop the boss from functioning, but it should stop the save crash from happening Is there any way to avoid using the console altogether? I've already tried to insert these lines into the code, I've even tried to make a reaction to a trigge...
by Nathaniel
Sun Sep 10, 2023 2:09 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 64696

Re: [Beta] Grimrock 2 Randomizer

Played your latest beta of the mod 1.65, and on entering the Herder's Den killing most monsters I tried to do a save and the game crashed, here is the log: I confirm that too... The problem with the inability to save remained. Although the grate at the entrance to the battle zone after the destruct...
by Nathaniel
Wed Sep 06, 2023 1:22 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 64696

Re: [Beta] Grimrock 2 Randomizer

I just grab the time elapsed since you opened the game and multiply it by 1000. So technically there are only about as many variations as how much time you spend before the map started Hmmm!... So, the more I sit in the main menu before starting a new game, the more interesting the result might be?...
by Nathaniel
Tue Sep 05, 2023 11:09 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 64696

Re: [Beta] Grimrock 2 Randomizer

I have uploaded a new version (1.6.5) Awesome! Let me give you a huge thank you ! :D :D :D For your time and attention. Your mod for me is the coolest at the moment, brings a lot of fun and unexpected surprises to the original game. Reminder that you have to start a new game in the new version, the...
by Nathaniel
Tue Sep 05, 2023 4:08 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 43
Views: 64696

Re: [Beta] Grimrock 2 Randomizer

Greetings to all Grimrock lovers! :) I really like mod "Randomizer", I've played it several times. But I'm not very pleased every time I have to turn on the console in the middle of the game to enter a tip that creator posted on the mod page on Nexus Mods in the "Changelogs" sect...
by Nathaniel
Sun Jun 10, 2018 10:11 am
Forum: Custom Dungeons
Topic: [MOD] Eternal Recurrence 1.3
Replies: 109
Views: 113336

Re: [MOD] Eternal Recurrence 1.2

Hi guys! :) Unfortunately I could not play this interesting game. But I was recently asked a question. Look closely at the screenshot below. The questioner asks about the marked strips above the character interface, above the strips of life and energy. https://pp.userapi.com/c846416/v846416570/6f3df...
by Nathaniel
Mon Apr 09, 2018 2:19 pm
Forum: Custom Dungeons
Topic: FINISTERRAE version 2.3
Replies: 369
Views: 364851

Re: FINISTERRAE version 2.3

Possible solution: play the mod with low graphic options... Omg it worked! Just went a little bit lower on graphics and now it doesnt crash! It's very strange... I've played recently on my new PC with the maximum graphics settings, but with a resolution of 1152x864 in full-screen mode. There were n...
by Nathaniel
Sat Nov 25, 2017 9:41 pm
Forum: Custom Dungeons
Topic: FINISTERRAE version 2.3
Replies: 369
Views: 364851

Re: FINISTERRAE version 2.3

TheStoryteller01 wrote:I did put one L, one R and every item put on the pedestials...
The order of the arrangement of red and blue gems is very important. Try to swap them...
by Nathaniel
Wed Nov 22, 2017 7:57 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 782130

Re: [MOD] - Eye of the Atlantis - version 3j

I'm wondering if you know of any settings or tricks I can use to run high rez textures without the save crash... At the time of the first walkthrough of the addon my system requirements were several times less than yours. I only had 3 GB of RAM and 512 MB of video memory. I've played on Windows XP ...