Search found 36 matches

by LastFootnote
Tue Feb 03, 2015 5:11 pm
Forum: Grimrock 2 Discussion
Topic: Where's the mac version of LoG2?
Replies: 50
Views: 50612

Re: Where's the mac version of LoG2?

Thanks a lot for your continued work on this, petri. I've finished LoG2 on my Windows machine, but the first Grimrock game runs smoother on my Mac, so I've been waiting for the Mac version of LoG2 before replaying it. Terrific game! Good luck working out the issues with the Mac port.
by LastFootnote
Sun Nov 09, 2014 4:54 pm
Forum: Support and Tech Discussion
Topic: Wormbound Catacombs Crystal Bug
Replies: 9
Views: 11140

Re: Wormbound Catacombs Crystal Bug

RMariano wrote:Not fixed..... Beta 2.1.17
Confirmed. At least, it's not fixed in old save games.
by LastFootnote
Sun Nov 09, 2014 5:33 am
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.17
Replies: 6
Views: 9139

Re: Beta 2.1.17

Decayer wrote:Multiple daggers thrown with the secondary action may end up stacked and impossible to separate afterwards. AFAIK this is only a problem in custom games since the main campaign only has one dagger(?).
What do you mean impossible to separate? Shift-clicking doesn't work?
by LastFootnote
Sat Nov 08, 2014 12:53 am
Forum: Grimrock 2 Discussion
Topic: Wand of Fear?
Replies: 7
Views: 8975

Re: Wand of Fear?

In my experience, the wand of fear is useful if you want to read the word "Resisted" and not really useful for anything else. If it actually doesn't get resisted then it makes the monster flee like it would if it were injured, making it harmless, but in practice it seems to just get resis...
by LastFootnote
Sat Nov 08, 2014 12:50 am
Forum: Grimrock 2 Discussion
Topic: Things you wish you knew before you started (Spoilers)
Replies: 10
Views: 15132

Re: Things you wish you knew before you started (Spoilers)

That gold keys aren't as rare as I thought. I was afraid to spend them, knowing I would regret using it. Finished with SIX. :x This is encouraging. I encountered a weapon I really want (heavy axe near the blue crystal in Ruins of Desarune) , but it would be my last gold key, and I like having at le...
by LastFootnote
Fri Nov 07, 2014 7:21 pm
Forum: Support and Tech Discussion
Topic: Wormbound Catacombs Crystal Bug
Replies: 9
Views: 11140

Re: Wormbound Catacombs Crystal Bug

That should have been fixed with 2.1.14 according to this thread and it doesn't say "doesn't work on old games" or whatever it is when it doesn't impact a current game (only new games). Well, I should double-check my version tonight. I meant to do so when I quit the game last night, but f...
by LastFootnote
Fri Nov 07, 2014 7:03 pm
Forum: Support and Tech Discussion
Topic: Wormbound Catacombs Crystal Bug
Replies: 9
Views: 11140

Wormbound Catacombs Crystal Bug

In the Wormbound Catacombs, the save crystal appears to be below the bridge. As in, it appears below the spot it's supposed to be, but I can step "into" it. It doesn't save my game when I click on it from the lower level. The space where it should appear on the upper level is impassable, b...
by LastFootnote
Mon Nov 03, 2014 10:39 pm
Forum: Grimrock 2 Discussion
Topic: Suggestion: Secrets per map
Replies: 6
Views: 7826

Re: Suggestion: Secrets per map

Seconded. I would love to have this feature.
by LastFootnote
Mon Oct 27, 2014 10:22 pm
Forum: Grimrock 2 Discussion
Topic: Set bonus lost when shields are in non-active weapon slot.
Replies: 78
Views: 63354

Re: Set bonus lost when shields are in non-active weapon slo

Another vote here for Option B. As long as the adjustment always rounds down except when that would result in 0 HP, I think it will work great.

newCurrentHP = max(1, floor(oldCurrentHP * (newMaxHP/oldMaxHP)));
by LastFootnote
Sat Oct 25, 2014 2:45 pm
Forum: Grimrock 2 Discussion
Topic: Set bonus lost when shields are in non-active weapon slot.
Replies: 78
Views: 63354

Re: Set bonus lost when shields are in non-active weapon slo

Not with what I propose, at least­. So here's the explanation, with a more formal approach : BaseHealth : Health of a character without counting effects from a set bonus. Bound by 0 and BaseMaxHealth. BaseMaxHealth : Maximum health of a character without counting effects from a set bonus. SetHealth...