Search found 9 matches
- Thu Oct 16, 2014 8:40 am
- Forum: Gameplay Hints
- Topic: Stuck in ruins of Desarune
- Replies: 26
- Views: 34491
Stuck in ruins of Desarune
Hey guys, I can't seem to figure how to progress in the ruins of Desarune dungeon. I made it to the blue light crystal with the pit near it, but I cannot close that pit or open the door in the room with the caged spider. I did everything in the floor below (even got the secret there), got the caged ...
- Wed Oct 15, 2014 12:37 am
- Forum: Grimrock 2 Discussion
- Topic: dex and ranged attacks?
- Replies: 4
- Views: 6142
Re: dex and ranged attacks?
I spoiled myself already, so I can confirm that dexterity should have an impact on missile weapons damage (it is written directly in the attribute description) As for thrown and firearms, there is no information. I would assume that thrown weapons are dependent on strength as was the case in Legend ...
- Wed Oct 15, 2014 12:05 am
- Forum: Grimrock 2 Discussion
- Topic: Character Builds Optimization
- Replies: 11
- Views: 14535
Re: Character Builds Optimization
It should be possible to do just that since all items cause damage when thrown.
At least there is an achievement to kill a turtle by repeatedly throwing pants at it:>. It just might take a while,so better make a party of four throwers, the more pants the merrier.
At least there is an achievement to kill a turtle by repeatedly throwing pants at it:>. It just might take a while,so better make a party of four throwers, the more pants the merrier.
- Tue Oct 14, 2014 9:53 pm
- Forum: Grimrock 2 Discussion
- Topic: Character Builds Optimization
- Replies: 11
- Views: 14535
Character Builds Optimization
Hey guys, I watched a bit of let's play by Mark to see the character creation and level up effects to try to guess the best starting builds for a party (Warning, long post, see builds and TL:DR if preferable): Basic assumptions (as shown in the video and gathered from the excellent spreadsheet tool ...
- Tue Apr 17, 2012 7:19 pm
- Forum: Gameplay Hints
- Topic: My Character Creation Tips
- Replies: 34
- Views: 53128
Re: My Character Creation Tips
Regarding the unarmed rogue or fighter question: Fighter is probably better since you can easily get tons of evasion without dodge skill and you get more health which helps with magic and ranged attacks. start with evasive/fist fighter lizard with max dexterity = 21 evasion +10 dexterity from maxed ...
- Sun Apr 15, 2012 9:32 am
- Forum: Grimrock 1 Discussion
- Topic: Armor skill really worth it?
- Replies: 11
- Views: 15479
Armor skill really worth it?
Hey guys, I am currently doing my second playthrough and since skill points are kind of scarce in the vanilla grimrock I was wondering if there is any point in investing in armor skill for my fighter. Investing in armor skill gives you proficiency with light and heavy armor that eliminates evasion p...
- Thu Apr 12, 2012 12:51 am
- Forum: Gameplay Hints
- Topic: Level 4 pit treasure
- Replies: 6
- Views: 8908
Level 4 pit treasure
Greetings, I managed to clear the entire level 4 and got the gearshaped key for the goodies behind the gear door, but I cannot figure out how to get into the one room on the level 4 sublevel (where you get if you jump into the pit on level 4). The room giving me trouble is locked by a gate and from ...
- Mon Apr 09, 2012 8:20 pm
- Forum: Grimrock 1 Discussion
- Topic: All Fighter Party
- Replies: 8
- Views: 7566
Re: All Fighter Party
If you get 12 points in Assassination with your Rogue, you can attack with daggers from the back row just fine.
- Mon Apr 09, 2012 6:35 pm
- Forum: Grimrock 1 Discussion
- Topic: Rogue Reach Attack ability question
- Replies: 12
- Views: 15349
Rogue Reach Attack ability question
Greetings, I was reading up on skills to determine an ideal party setup and was kind of expecting my rogue to be forced to go ranged. Then I found out about the Reach Attack ability rogue learns from getting 12 points in Assassination. This ability should enable the rogue to attack with melee weapon...