Search found 73 matches
- Wed Jun 30, 2021 1:12 am
- Forum: Mod Creation
- Topic: [UMod] Editor+ (minor editor improvements)
- Replies: 12
- Views: 14121
Re: [UMod] Editor+ (minor editor improvements)
Question, how do we get the Beta on GoG, and other non-steam related platforms?
- Mon Mar 11, 2019 11:01 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
This is actually why I never used the Tomb Tileset in favor of others. Personally for me, it was too much of a hassle to export, fix, and import back into the game. Thanks Issac for the fixed model. Appreciate the work!
- Fri Mar 08, 2019 3:13 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
If I wanted to modify the heightmap of a tile in a function, how would I go about doing that..? I'm trying to remove a mound that is in front of a tombstone when the player digs a floor trigger. You do have a couple rockpiles, sandpiles, and stone_pile objects in the game. You can instead place one...
- Thu Mar 07, 2019 6:04 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
Thank you Pompidom, yes you have a very simple solution; and I appreciate the work you've done to help with my question. The reason this doesn't work, is because of the DynamicObstacle component. Say I was to use this script, which does work in dropping the block which was the initial problem. (Addi...
- Wed Mar 06, 2019 3:29 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
Repositioning pushable blocks with setPosition() is not a good idea, because their DynamicObstacleComponent will continue blocking the square they were previously on. You should destroy the block and spawn a new one instead. In this case, it can actually be beneficial. An invisible obstacle left by...
- Wed Mar 06, 2019 1:00 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
So no problem. I've been doing some testing anyway just to figure out the problem. I am using this script that I found here: https://www.nexusmods.com/legendofgrimrock2/mods/10 function lowerPlatform() local y = elevator_platform:getWorldPositionY() local level = elevator_platform.level local px = e...
- Wed Mar 06, 2019 3:10 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
Still working on this puzzle thing. I got the block to fall like I want; but the next stage is to be able to reset the block either after it kills the boss or in case the player misses. I found NichG's elevator script but when I try to use it on the block, it causes the block to jerk slightly and no...
- Mon Mar 04, 2019 9:37 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
Back on topic... I need another smart answer for one of my stupid questions. How would you have a monster die by having an object be in the square/space that they are occupying? I want to have the players push a movable block onto a boss in order to kill the boss. (I'll worry about figuring out how ...
- Sun Mar 03, 2019 3:32 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
It looks like to me that he has the elevation of his 'default' walls set to 0, 3 Where the elevation of the surrounding floor is set to 2, 3 in the tiles layer. Which could cause the issue we're seeing as that specific mine wall model doesn't tile upwards endlessly that I've seen. At the same time, ...
- Sun Mar 03, 2019 12:44 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189451
Re: Ask a simple question, get a simple answer
Another question from me. Any reason why this custom item isn't showing up in the editor. I've placed it in my items.lua with other custom items that do show up; and even tried putting it in the \items\maces.lua that has the default items in the game. Yet it shows up with neither. Any thoughts? defi...