Search found 140 matches
- Fri Jan 19, 2024 1:45 am
- Forum: Mod Creation
- Topic: debugDraw
- Replies: 9
- Views: 5817
Re: debugDraw
Thank you!
- Wed Jan 17, 2024 6:58 pm
- Forum: Mod Creation
- Topic: debugDraw
- Replies: 9
- Views: 5817
Re: debugDraw
I am trying to remove an item from my trickster monster. In the inspector window I gave him an iron key and set its id to 'trap_door_key'. If you kill him before he opens the door, he drops the key so the player can use it to open the door. but If he gets to the door and opens it himself I would lik...
- Thu Sep 28, 2023 10:17 pm
- Forum: Mod Creation
- Topic: cinematic in LoG2 ?
- Replies: 24
- Views: 25016
Re: cinematic in LoG2 ?
I have created a cinematic for my Grim 2 mod and have gotten it to work but no audio. Also the video is terrible (very pixelated). I suspect improper resolution settings when I created the .ivf file online. There was a grim 2 site I could get to (www.grimrock.net/modding) that had some command line ...
- Sat Apr 22, 2023 12:25 am
- Forum: Mod Creation
- Topic: debugDraw
- Replies: 9
- Views: 5817
Re: debugDraw
Once again. Thank you for the good advice.
- Tue Apr 18, 2023 12:25 am
- Forum: Mod Creation
- Topic: debugDraw
- Replies: 9
- Views: 5817
Re: debugDraw
I have set up a receptor which accepts any entity and a script which checks for various poison bolts. If it was a poison bolt that hit the receptor a spear door will open. Everything worked fine until I placed a skeleton archer in the room. If I am standing by the receptor and dodge one of his arrow...
- Thu Feb 09, 2023 7:42 pm
- Forum: Mod Creation
- Topic: debugDraw
- Replies: 9
- Views: 5817
Re: debugDraw
Thank you for the info.
- Thu Feb 09, 2023 7:30 pm
- Forum: Mod Creation
- Topic: debugDraw
- Replies: 9
- Views: 5817
Re: debugDraw
I find the discord server much too difficult to use. Tried it. Tried to post a question but I don't think it worked. Gave up!
- Mon Feb 06, 2023 6:12 pm
- Forum: Mod Creation
- Topic: debugDraw
- Replies: 9
- Views: 5817
debugDraw
I have used debugDraw and it really helps but I can only get the debug box to show if used in the dungeon. If I try to use it in an outside area the box does not show. Is there any way to get the debug box to show when used on a level that is outside ie. a forest level containing a forest_sky and he...
- Sun Jan 08, 2023 9:28 pm
- Forum: Mod Creation
- Topic: Using tome_water
- Replies: 2
- Views: 2528
Using tome_water
I have a situation when I use the tome_water. If I use the tome on a champion, it is supposed to increase their cold resistance by 20. However, when I have champion 1 use the tome it only increases the cold resistance by 16. He is missing four points. It works correctly when given to any other champ...
- Tue Jan 03, 2023 6:17 pm
- Forum: Modding
- Topic: Grim 1 trainSkill
- Replies: 1
- Views: 3126
Grim 1 trainSkill
I know I can use trainSkill' to add skill points to the specified skill of a champion.
Is there any way to subtract skill points from a champion for a given skill?
Is there any way to subtract skill points from a champion for a given skill?