Search found 140 matches

by RayB
Fri Jan 19, 2024 1:45 am
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 5817

Re: debugDraw

Thank you!
by RayB
Wed Jan 17, 2024 6:58 pm
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 5817

Re: debugDraw

I am trying to remove an item from my trickster monster. In the inspector window I gave him an iron key and set its id to 'trap_door_key'. If you kill him before he opens the door, he drops the key so the player can use it to open the door. but If he gets to the door and opens it himself I would lik...
by RayB
Thu Sep 28, 2023 10:17 pm
Forum: Mod Creation
Topic: cinematic in LoG2 ?
Replies: 24
Views: 25016

Re: cinematic in LoG2 ?

I have created a cinematic for my Grim 2 mod and have gotten it to work but no audio. Also the video is terrible (very pixelated). I suspect improper resolution settings when I created the .ivf file online. There was a grim 2 site I could get to (www.grimrock.net/modding) that had some command line ...
by RayB
Sat Apr 22, 2023 12:25 am
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 5817

Re: debugDraw

Once again. Thank you for the good advice.
by RayB
Tue Apr 18, 2023 12:25 am
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 5817

Re: debugDraw

I have set up a receptor which accepts any entity and a script which checks for various poison bolts. If it was a poison bolt that hit the receptor a spear door will open. Everything worked fine until I placed a skeleton archer in the room. If I am standing by the receptor and dodge one of his arrow...
by RayB
Thu Feb 09, 2023 7:42 pm
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 5817

Re: debugDraw

Thank you for the info.
by RayB
Thu Feb 09, 2023 7:30 pm
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 5817

Re: debugDraw

I find the discord server much too difficult to use. Tried it. Tried to post a question but I don't think it worked. Gave up!
by RayB
Mon Feb 06, 2023 6:12 pm
Forum: Mod Creation
Topic: debugDraw
Replies: 9
Views: 5817

debugDraw

I have used debugDraw and it really helps but I can only get the debug box to show if used in the dungeon. If I try to use it in an outside area the box does not show. Is there any way to get the debug box to show when used on a level that is outside ie. a forest level containing a forest_sky and he...
by RayB
Sun Jan 08, 2023 9:28 pm
Forum: Mod Creation
Topic: Using tome_water
Replies: 2
Views: 2528

Using tome_water

I have a situation when I use the tome_water. If I use the tome on a champion, it is supposed to increase their cold resistance by 20. However, when I have champion 1 use the tome it only increases the cold resistance by 16. He is missing four points. It works correctly when given to any other champ...
by RayB
Tue Jan 03, 2023 6:17 pm
Forum: Modding
Topic: Grim 1 trainSkill
Replies: 1
Views: 3126

Grim 1 trainSkill

I know I can use trainSkill' to add skill points to the specified skill of a champion.
Is there any way to subtract skill points from a champion for a given skill?