Search found 20 matches

by Dewalrus
Tue May 19, 2015 1:36 am
Forum: Custom Dungeons
Topic: The Ruins of Norgard
Replies: 13
Views: 21931

Re: The Ruins of Norgard

This link should also work for the mod file. It is working for me -- if not on the forum then I may be doing something wrong when I post it. Frustrating but I will keep working on it till I find the issue. https://onedrive.live.com/redir?resid=984FF8360C4B0138!165&authkey=!AISRtPLHjRwHkdo&it...
by Dewalrus
Tue May 19, 2015 1:18 am
Forum: Custom Dungeons
Topic: The Ruins of Norgard
Replies: 13
Views: 21931

Re: The Ruins of Norgard

Here is another attempt to provide access to the Ruins of Norgard custom dungeon via OneDrive. I believe the problem is fixed, and apologize to those who tried the previous link without success. https://onedrive.live.com/redir.aspx?cid=984ff8360c4b0138&resid=984FF8360C4B0138%21165&parId=984F...
by Dewalrus
Tue May 05, 2015 11:58 pm
Forum: Custom Dungeons
Topic: The Ruins of Norgard
Replies: 13
Views: 21931

Re: The Ruins of Norgard

I'm not sure what's wrong with the OneDrive link. Will try to fix. Meantime, I am happy to email the .dat file to anyone who sends a request to lionsonsaturn@hotmail.com. On Steam Workshop it is at or near the top of the "newest" mods list.

Dewalrus
by Dewalrus
Tue May 05, 2015 1:31 pm
Forum: Custom Dungeons
Topic: The Ruins of Norgard
Replies: 13
Views: 21931

Re: The Ruins of Norgard

Here is a non-Steam (OneDrive) link to the mod file: https://onedrive.live.com/?cid=984FF8360C4B0138#cid=984FF8360C4B0138 Also, one feature I neglected to mention above is that this mod is largely nonlinear. The player has direct nonlinear access to five distinct levels from the starting hub. Beyond...
by Dewalrus
Mon May 04, 2015 11:55 pm
Forum: Custom Dungeons
Topic: The Ruins of Norgard
Replies: 13
Views: 21931

The Ruins of Norgard

THE RUINS OF NORGARD, on Steam 5/4/2015, is a 14 - level Custom Dungeon adventure with a wide variety of indoor, outdoor, subterranean, and truly unusual locations. This is an old-style dungeon crawler, heavy on exploration, loot grabbing, and butt stomping with a few benign puzzles sprinkled in. Ev...
by Dewalrus
Thu Mar 26, 2015 3:04 am
Forum: Mod Creation
Topic: Magma Golem broken?
Replies: 6
Views: 6653

Re: Magma Golem broken?

Here is the error message: assets/scripts/monsters/magma_golem.lua:0: attempt to index field 'tiledamager' (a nil value) Interestingly, the first couple of times the error occurred shortly after I initiated the fight. When I went back to try to replicate it so I could capture the error, the fight wo...
by Dewalrus
Wed Mar 25, 2015 10:40 pm
Forum: Mod Creation
Topic: Magma Golem broken?
Replies: 6
Views: 6653

Magma Golem broken?

I have a single magma golem in a room with three elevations connected by ladders for the player and invisible teleporters for the monster. It all seems to work fine in the Editor, but when exported, after a short time the Golem causes an error that crashes to the desktop. The error message says some...
by Dewalrus
Wed Mar 25, 2015 10:35 pm
Forum: Mod Creation
Topic: Spawner activation issue
Replies: 4
Views: 4073

Re: Spawner activation issue

Thanks for the reply, that's quite helpful. Since all the other dummy lights in the level work as intended, I've deleted and replaced the one that didn't and playing through to see how that comes out when exported. If that doesn't fix it then I'll go to a different light source as you suggest.
by Dewalrus
Wed Mar 25, 2015 1:43 pm
Forum: Mod Creation
Topic: Spawner activation issue
Replies: 4
Views: 4073

Spawner activation issue

I have a set of lights that activate from a spawner when a lever is thrown. In the Editor this works just fine, but when I test from an export, one of those lights is already on before the lever is touched. (In case it matters, I'm using the Dummy Light, whose appearance most closely fits my intenti...
by Dewalrus
Fri Mar 06, 2015 1:35 am
Forum: Support and Tech Discussion
Topic: Editor fatal error
Replies: 12
Views: 16090

Re: Editor fatal error - SOLVED

I manually fixed the five lines that were missing "spawner_101", and my project is back up and running properly in the Editor again. I can't thank you enough for sending me in the right direction. Besides which, having Notepad++ will make a lot of things easier going forward. :) Breaking o...