Search found 20 matches
- Tue May 19, 2015 1:36 am
- Forum: Custom Dungeons
- Topic: The Ruins of Norgard
- Replies: 13
- Views: 21931
Re: The Ruins of Norgard
This link should also work for the mod file. It is working for me -- if not on the forum then I may be doing something wrong when I post it. Frustrating but I will keep working on it till I find the issue. https://onedrive.live.com/redir?resid=984FF8360C4B0138!165&authkey=!AISRtPLHjRwHkdo&it...
- Tue May 19, 2015 1:18 am
- Forum: Custom Dungeons
- Topic: The Ruins of Norgard
- Replies: 13
- Views: 21931
Re: The Ruins of Norgard
Here is another attempt to provide access to the Ruins of Norgard custom dungeon via OneDrive. I believe the problem is fixed, and apologize to those who tried the previous link without success. https://onedrive.live.com/redir.aspx?cid=984ff8360c4b0138&resid=984FF8360C4B0138%21165&parId=984F...
- Tue May 05, 2015 11:58 pm
- Forum: Custom Dungeons
- Topic: The Ruins of Norgard
- Replies: 13
- Views: 21931
Re: The Ruins of Norgard
I'm not sure what's wrong with the OneDrive link. Will try to fix. Meantime, I am happy to email the .dat file to anyone who sends a request to lionsonsaturn@hotmail.com. On Steam Workshop it is at or near the top of the "newest" mods list.
Dewalrus
Dewalrus
- Tue May 05, 2015 1:31 pm
- Forum: Custom Dungeons
- Topic: The Ruins of Norgard
- Replies: 13
- Views: 21931
Re: The Ruins of Norgard
Here is a non-Steam (OneDrive) link to the mod file: https://onedrive.live.com/?cid=984FF8360C4B0138#cid=984FF8360C4B0138 Also, one feature I neglected to mention above is that this mod is largely nonlinear. The player has direct nonlinear access to five distinct levels from the starting hub. Beyond...
- Mon May 04, 2015 11:55 pm
- Forum: Custom Dungeons
- Topic: The Ruins of Norgard
- Replies: 13
- Views: 21931
The Ruins of Norgard
THE RUINS OF NORGARD, on Steam 5/4/2015, is a 14 - level Custom Dungeon adventure with a wide variety of indoor, outdoor, subterranean, and truly unusual locations. This is an old-style dungeon crawler, heavy on exploration, loot grabbing, and butt stomping with a few benign puzzles sprinkled in. Ev...
- Thu Mar 26, 2015 3:04 am
- Forum: Mod Creation
- Topic: Magma Golem broken?
- Replies: 6
- Views: 6653
Re: Magma Golem broken?
Here is the error message: assets/scripts/monsters/magma_golem.lua:0: attempt to index field 'tiledamager' (a nil value) Interestingly, the first couple of times the error occurred shortly after I initiated the fight. When I went back to try to replicate it so I could capture the error, the fight wo...
- Wed Mar 25, 2015 10:40 pm
- Forum: Mod Creation
- Topic: Magma Golem broken?
- Replies: 6
- Views: 6653
Magma Golem broken?
I have a single magma golem in a room with three elevations connected by ladders for the player and invisible teleporters for the monster. It all seems to work fine in the Editor, but when exported, after a short time the Golem causes an error that crashes to the desktop. The error message says some...
- Wed Mar 25, 2015 10:35 pm
- Forum: Mod Creation
- Topic: Spawner activation issue
- Replies: 4
- Views: 4073
Re: Spawner activation issue
Thanks for the reply, that's quite helpful. Since all the other dummy lights in the level work as intended, I've deleted and replaced the one that didn't and playing through to see how that comes out when exported. If that doesn't fix it then I'll go to a different light source as you suggest.
- Wed Mar 25, 2015 1:43 pm
- Forum: Mod Creation
- Topic: Spawner activation issue
- Replies: 4
- Views: 4073
Spawner activation issue
I have a set of lights that activate from a spawner when a lever is thrown. In the Editor this works just fine, but when I test from an export, one of those lights is already on before the lever is touched. (In case it matters, I'm using the Dummy Light, whose appearance most closely fits my intenti...
- Fri Mar 06, 2015 1:35 am
- Forum: Support and Tech Discussion
- Topic: Editor fatal error
- Replies: 12
- Views: 16090
Re: Editor fatal error - SOLVED
I manually fixed the five lines that were missing "spawner_101", and my project is back up and running properly in the Editor again. I can't thank you enough for sending me in the right direction. Besides which, having Notepad++ will make a lot of things easier going forward. :) Breaking o...