Search found 8 matches

by Lagrange
Fri Mar 04, 2016 11:15 pm
Forum: Custom Dungeons
Topic: Princes of Pale Moon
Replies: 65
Views: 123425

Re: Princes of Pale Moon

Yes, I didn't understand, I have to go back to the forest and into the Castle.
I just finished the dungeon and defeated Krell. I actually liked that very much. Very entertaining, thanx a lot for that dungeon!
by Lagrange
Tue Mar 01, 2016 7:41 pm
Forum: Custom Dungeons
Topic: Princes of Pale Moon
Replies: 65
Views: 123425

Re: Princes of Pale Moon

Thanx! This is one of coolest Custom Dungeons, I played so far.
But as I read the previous posts, I'm not smart enough... I stuck in the dungeon benath the cemetary and don't know, how to go on. I ran away from Prince Alaric. And don't know how to go on. Can anybody help, please?
by Lagrange
Sun Feb 21, 2016 11:40 am
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 821879

Re: [MOD] - Eye of the Atlantis - version 3f

I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong? either you have not last Log2 patch or you are running out of memory. Che...
by Lagrange
Tue Feb 16, 2016 9:12 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 821879

Re: [MOD] - Eye of the Atlantis - version 3f

I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
by Lagrange
Sun Jan 31, 2016 12:44 pm
Forum: Custom Dungeons
Topic: The Fall of Maelroth v1.0
Replies: 32
Views: 59121

Re: The Fall of Maelroth v1.0

Great Mod. Found a solution to every puzzle until now. I'm stuck in the Arena. Just killed an ogre, found a scroll in front of a talking head, but i can't find a way out of that room... any help would be appreciated! Edit: Never mind. Problem solved. After reload and running Encounter again, secret ...
by Lagrange
Sat Feb 28, 2015 10:39 am
Forum: Custom Dungeons
Topic: [Mod] Crashed
Replies: 60
Views: 107691

Re: [Mod] Crashed

In the swamp I just encountered a Problem (for the first time ever in LoG2): #swamp_boss_ambush_1.script:15: attempt to index global 'Temple_guard_1' (a nil value) stack traceback: #swamp_boss_ambush_1.script:15: in function <#swamp_boss_ambush_1.script:13> [string "Script.lua"]: in functi...
by Lagrange
Sat Feb 28, 2015 9:05 am
Forum: Custom Dungeons
Topic: [Mod] Crashed
Replies: 60
Views: 107691

Re: [Mod] Crashed

This mod looks great!

But I may have overlooked something, as I haven't find a mortar in the first levels. Any help would be appreciated... [SOLVED]
by Lagrange
Tue Feb 17, 2015 8:06 pm
Forum: Custom Dungeons
Topic: Bacodar's Realm
Replies: 118
Views: 155387

Re: Bacodar's Realm

Is there any way to reset this puzzle? I'm stuck with a block set directly at a wall...