Search found 4 matches
- Sun Feb 15, 2015 1:31 am
- Forum: Mod Creation
- Topic: LoG1 assets in LoG2
- Replies: 3
- Views: 4134
Re: LoG1 assets in LoG2
Thank you minmay. I think I may have bitten off more than I can chew. While I appreciate your attempt to help me, I may not be as versed in modding as you think I am. After downloading the Blender stuff, I realize I have no idea how to work it or what it does. Many people are referencing LoG1 editor...
- Fri Feb 13, 2015 1:19 am
- Forum: Mod Creation
- Topic: LoG1 assets in LoG2
- Replies: 3
- Views: 4134
LoG1 assets in LoG2
Is it possible to utilize items from Grimrock 1 in Graimrock 2? If so is there a step by step process I can follow? For example I would like to add the Gladiator statues. I saw in the asset pack (in the Grimrock 1 section) there are reference to 2 of the four statues. However I don’t know how to uti...
- Sun Feb 08, 2015 9:06 pm
- Forum: Mod Creation
- Topic: Please take a look at my simple script.
- Replies: 3
- Views: 2699
Re: Please take a look at my simple script.
Thank you Minmay for the quick response. I am now able to call up the game in the editor and view the actual scripts used. This will be a huge help! In reviewing the scripts used in "Shipwreck Beach" I didn't find anything that identified a "Rapier" as the item the statue is look...
- Sat Feb 07, 2015 8:55 am
- Forum: Mod Creation
- Topic: Please take a look at my simple script.
- Replies: 3
- Views: 2699
Please take a look at my simple script.
I like so many others are trying to re-create the statue puzzle. I have done all the searches and read all the posts. I have also looked at the training videos. I am still getting an error when this script executes. function surfaceContains(surface, item) for v,i in surface:contents() do if i.go.nam...