It's ok that worked as intended after tweaking it at little to suit my needs.
Thank very much for helping me Isaac. I really appreciate it.
Search found 13 matches
- Mon Feb 09, 2015 8:49 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
- Mon Feb 09, 2015 8:12 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
Ok That looks great. I'm putting all of that into object.lua?
So do I change it to a forest altar by altering the script you gave me to fit what I need?
Thank you so much
So do I change it to a forest altar by altering the script you gave me to fit what I need?
Thank you so much
- Mon Feb 09, 2015 6:49 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
Hi guys I've been trying for hours to get a script to work in which a Skull placed on a forest altar will trigger a teleporter to activate. Simple if done using connectors, I know. But I only want it to activate the teleporter with the skull and have nothing happen with any other item placed on it. ...
- Sun Feb 08, 2015 11:21 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
I just tested it using :isActivated and it works fine. Onto specific item triggers now lol
- Sun Feb 08, 2015 11:16 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
Ahhh I see, ok thanks Isaac I'll check more prudently next time
- Sun Feb 08, 2015 10:43 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
Hmm Thanks Minmay I ripped that script straight from the forum. I'll try it when I get a chance
Thank you
Thank you
- Sun Feb 08, 2015 12:47 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
nothing at all happens when I place items or stand on the pressure plates. The plates themselves work as intended in terms animation and things but they don't open the door when put down and I havent accidently deactivated them or anything When I connected the pressure plates to the LUA script it ke...
- Sat Feb 07, 2015 11:51 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
Hey guys :) I'm trying to write a simple two pressure plate puzzle for the practice, and i went to the useful scripts forum to look at how I would do it and I've done this script: function platedown() if dungeon_pressure_plate_1.floortrigger:isDown() and dungeon_pressure_plate_2.floortrigger:isDown(...
- Thu Feb 05, 2015 12:06 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
Oh I didn't think of that. Thank you I'll certainly use it in the future :) I found that I can do it safely using a define object script as it doesn't seem to cause the same error and the weapons scales properly, the same as a Bow or Sword would. Thank you very much for your help today minmay. I cou...
- Wed Feb 04, 2015 10:22 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189644
Re: Ask a simple question, get a simple answer
Yes exactly that. It wont allow me to put in Dexterity, stating that it expected a number and not a string, and adding a number only causes a crash so I imagine they don't want firearms scaling lol