Great to see that this mod has been completed, I remember playing an earlier iteration a few months back.
Enjoy the free bump, will make a post after completing the mod
Search found 12 matches
- Sun Oct 18, 2015 7:32 am
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 274847
- Wed Jun 10, 2015 2:56 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 783299
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Hi any clues on the puzzles in sleepers lair - specifically the box puzzle and blue-green? For box puzzle, I dont see any clues to hint to a possible solution. For blue-green I had tried putting 2 blue on one side and blue+yellow (which makes green) on the other . edit: also for frozen lake - not su...
- Mon Jun 08, 2015 4:40 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 783299
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Any hints for puzzle?
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I've tried walking in the path that a person would normally write the number 8 (thrice) but doesnt seem to work?
- Sun Jun 07, 2015 4:59 pm
- Forum: Custom Dungeons
- Topic: [MOD] - Eye of the Atlantis - version 3j
- Replies: 742
- Views: 783299
Re: [MOD] - Eye of the Atlantis - RELEASED version 2d
Edit: Got stuck with the cemetary puzzle on level 1, but finally managed to get it to work. For those still having problems despite thinking that they have the correct solutions, strongly recommend working with weights that are multiples of 1.0 or 0.5 kg's. I had tried with 0.1's previously and it d...
- Tue Jun 02, 2015 2:52 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 274847
Re: Legend of Mystrock (Demo Ver 2.9.0 complete)
What I liked: -Myst Island, the rendition was pretty accurate and fun to do. -Usurper fight -Moving walls in Skeleton boss fight. What I hated: -Rat bosses fight. I figured out that you can close the walls on the side bosses but then the stupid rat swarms path onto the buttons and free the rat bosse...
- Fri Feb 20, 2015 3:16 am
- Forum: Custom Dungeons
- Topic: Bacodar's Realm
- Replies: 118
- Views: 148706
Re: Bacodar's Realm
As most people have said, level design is pretty cool but the combat in this module is way overtuned.
- Fri Jan 30, 2015 2:58 pm
- Forum: Custom Dungeons
- Topic: [Mod] Crashed
- Replies: 60
- Views: 102495
Re: [Mod] Crashed
Also for those who are just missing the final earth essence and don't feel like playing through the patched mod: you may consider putting spawn("essence_earth") into console to get it. although, you arent really missing much from solving the "balance" riddle aside from a sense of...
- Fri Jan 30, 2015 2:56 pm
- Forum: Custom Dungeons
- Topic: My reviews of Grimrock 2 Custom Dungeons
- Replies: 36
- Views: 49616
Re: My reviews of Grimrock 2 Custom Dungeons
This thread has turned into reviews of a review. Will eagerly await future reviews and the associated reviews of those reviews.
- Sun Jan 25, 2015 3:56 am
- Forum: Custom Dungeons
- Topic: [Mod] Crashed
- Replies: 60
- Views: 102495
Re: [Mod] Crashed
Hi, nice mod. Enjoying it so far but.. I'm in the forest ruins and there's a spike gate I can't open. It's got what looks like the Helm of Valour behind it. I've looked everywhere for a button but no luck. Can you help? journeying through the rat dungeon will bring you to the other side of that are...
- Sat Jan 24, 2015 2:21 am
- Forum: Custom Dungeons
- Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
- Replies: 256
- Views: 302539
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
@Gunnar If the above solution doesnt work, do note that I was able to solve the issue you mentioned by using ranged weapons.