Search found 7 matches

by carlos2000
Fri Sep 11, 2015 9:07 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 482376

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

any work appreciated, I tried to put together the logical puzzles, item locations, scripting ... so the easy stuff in my opinion - cause frankly i am lost at 3D modeling.
by carlos2000
Sat Feb 07, 2015 5:08 pm
Forum: Modding
Topic: [Script] Equip/Unequip Stopper (Fixed)
Replies: 8
Views: 12458

Re: [Script] Equip/Unequip Stopper (Fixed)

great idea Diarmuid,
I am just having troubles when I put the curse item over existing equipped item - and vice versa.
(game crash resp cursed item disappers)
by carlos2000
Sat Feb 07, 2015 9:39 am
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 482376

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

thanks Thomson for the feed back there is now version with levels 1 -11 (full of unfinished stuff) on Git -re lvl 5 trapdoor - those misallignments in original drives me crazy -re portals - well it's far from final stage, so far i am glad it works the way it is -re illusional walls - those strange l...
by carlos2000
Thu Jan 22, 2015 10:15 am
Forum: Mod Creation
Topic: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Replies: 57
Views: 62737

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Hello,
downloaded version 0.7.0.1,
installation on linux ubuntu 14.04 under wine finished OK
but when running it - nothing comes up

is there any linux version? (or just hit me with a brick if I am missing the obvious)

thanks
by carlos2000
Thu Jan 22, 2015 9:55 am
Forum: Modding
Topic: Launching a script, stopping a timer
Replies: 19
Views: 20743

Re: Launching a script, stopping a timer

Objects that are not on the party's level update slower than objects that are on the party's level. This means that off-level timers run much slower. If you want a timer that runs at the same speed regardless of the party's level, attach a TimerComponent to the party instead of using a "timer&...
by carlos2000
Wed Jan 21, 2015 10:17 pm
Forum: Modding
Topic: Launching a script, stopping a timer
Replies: 19
Views: 20743

Re: Launching a script at other level

Hello guys, I am trying to make it easier by creating one script on level 1 which specific alcoves call, such alcove is on every other level (up to 12) but I noticed that when calling script put with editor on different level other is the calling entitiy, all the processing is really slow, about 10 ...
by carlos2000
Wed Jan 21, 2015 6:02 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 482376

Re: [MOD] Eye of the Beholder: Waterdeep Sewers

Levels 1 to 6 should be playable now - let me know if you find any error that stops you from progress. still not fine tuned, but puzzles, keys, special quests and ladder/stairs connections between levels are working and as always if anybody knows how/willing to model few things like items or monster...