Search found 32 matches

by Lohengramm
Fri Jan 02, 2015 5:40 am
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

Game Won So, final things to note: the end game Mace OWNS , it has a chance to freeze on hit which basically means game over for whatever you froze, up to and including the iron golems at the very end. I would still miss sometimes even with my bonkers Accuracy rating from stacking all that Dex, but...
by Lohengramm
Fri Jan 02, 2015 2:51 am
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

I wish LoG2 stayed with the same system of dex for 2 resists and vitality for the other 2. (off topic I know) Well, I'm kind of glad they didn't because in LoG 1 Dex and Vit are the only stats that matter, and with how resists work it compounds the problem by rewarding you more for stacking them mo...
by Lohengramm
Thu Jan 01, 2015 8:22 pm
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

The bracer you mentioned is actually most effecient when used on the slowest member of your party (20% off 4 seconds is a bigger gain than off 3 seconds) no it isn't 15% faster cooldown is 15% more damage regardless of the original cooldown You're thinking of a game where you can always press the b...
by Lohengramm
Thu Jan 01, 2015 4:36 pm
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

I would also put unarmed in that optimized party. 2 break points are amazing and often you are getting +2 to stats rather than just 1. 1 break point in unarmed gives +5 str and dex. another break point is 20 evasion. I have done both ways with a rogue where I maxxed unarmed and then I mixed both un...
by Lohengramm
Thu Jan 01, 2015 7:18 am
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

Trip Report: Floor 6 Clear I'm not even going to go into stat details. I walk up to Uggardians and kill them in one cycle of attacks now that both Missile Rogues have Volley. My resists / raw HP are such that I just walked down the fireball hallway on Floor 6 and didn't care about getting hit. My M...
by Lohengramm
Thu Jan 01, 2015 7:11 am
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

unarmed combat would do more damage than maces *and* gives much better defensive boosts (i value defenses a lot less than you and damage output a lot more, so it wouldn't be wise of me to talk about anything else here) What is the attack delay on unarmed, and what does the 50 point skill do? I've b...
by Lohengramm
Thu Jan 01, 2015 1:09 am
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

Trip Report - Floor 3 Cleared + Slime Pit for Crossbow Mace Fighter 27 dmg 34 accuracy w/ Knoffer Mace and Round Shield 112 hp | 53 energy Protection 8 | Evasion 29 21 Dex | 18 Vit = Res Fire / Shock 36, Cold / Poison 22 With 3 points left to gain in Vit those resists will catch up quickly to all s...
by Lohengramm
Wed Dec 31, 2014 6:46 pm
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

Another point you missed is that while Protection in LoG1 is not as OP as it is in LoG2 the front row should still consider getting the Light/Heavy Armor traits. Reasons are that Evasion gear is limited in the game and equipping Light/Heavy Armor without the traits results into Evasion penalties. W...
by Lohengramm
Wed Dec 31, 2014 6:44 pm
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

Another point you might have overlooked: Minotaur Rogues make great throwers! Reasons: - ranged attacks with weapons do not require Accuracy(!): if the target is in line with your party and in range you will hit it! - strength adds to attack power at a ratio of +2str for +1dmg and a minotaur throwe...
by Lohengramm
Wed Dec 31, 2014 6:21 pm
Forum: Grimrock 1 Discussion
Topic: Theorycrafted Optimized Party - No Swords or Mages :O
Replies: 20
Views: 33677

Re: Theorycrafted Optimized Party - No Swords or Mages :O

On the subject of Attack Power bonuses... As cool as Minotaurs are thematically, with the skull collecting and all, they are still basically garbage because they specialize in Strength, lose a whopping 4 Dexterity and 4 Accuracy to go with it (not really made up for by their Vitality boost imo unle...