Search found 530 matches
- Wed Jul 15, 2015 8:59 pm
- Forum: Mod Creation
- Topic: [1.2] Germanny's Dungeon Master Resource for LoG2
- Replies: 43
- Views: 48302
Re: [1.0] Germanny's Dungeon Master Resource for LoG2
Hi there. Awesome work minmay, really! I´m sorry for not able to work more beside you. But life issues are much more important yet. Personally i´m a bit pissed off that AH changed the normal maps in Grimrock 2.. *grrr* (Maybe it´s a better normal mapping, but never..never expected that change :/) Mi...
- Sun May 03, 2015 10:28 am
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 537010
Re: [Models] New created Models..
@fazzax: Sharetx.. the gem texture, no? For Photoshop! I saved in Blender the UV-grid as png, loaded it in. On a second layer i filled with color, with a bit transparency (test it out). Third layer - to paint via hand along the uv-grid lines (mesh edges) to make it less transparent there. Make layer...
- Mon Apr 13, 2015 9:53 pm
- Forum: Modding
- Topic: [Models] New created Models..
- Replies: 643
- Views: 537010
Re: [Models] New created Models..
OOps :) Sorry to read about these probs - i thought all people using this would be aware to look carefully at my example dungeon... Really bad description failure by me. Well, in real i forgot to mention it exactly in my manual v3.. and since i have soo small time to bother with grimrock (i really w...
- Wed Mar 04, 2015 2:52 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 162837
Re: Blender 2.71 - Importer / Exporter (1.4.4)
Hi bitcpy, do you working on this or have you stopped? Maybe i´m doing something wrong (i guess not). If i make a render from an imported grimrock 2 model, the surface shows only in shaded black. No matter if i used an image texture or a standard material. The same if i attached an animation to the ...
- Fri Dec 05, 2014 9:45 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 162837
Re: Blender 2.71 - Importer / Exporter
Great work, bitcpy!
How about register this module official with Blender?
How about register this module official with Blender?
- Sat Nov 22, 2014 3:46 am
- Forum: Mod Creation
- Topic: Scripting: manage more partys than one? (switching)
- Replies: 6
- Views: 6469
Scripting: manage more partys than one? (switching)
Would it be possible to have more than one party in one game? Say, one party a pulls a lever in dungeon x, while party b wait for gate opening in dungeon y? xD This is more complicated programming - not my part, too few time, i´m more on the gfx side. Is anyone able to think of with this engine - af...
- Sat Nov 22, 2014 3:26 am
- Forum: Mod Creation
- Topic: Monkey see. monkey do.
- Replies: 5
- Views: 6252
Re: Monkey see. monkey do.
The real reason for this post germanny is for you to reconsider redoing the DM set and focus on something new and original. To be perfectly honest your copious talents are wasted on slavishly reproducing old tilesets from old games. I want to see you put your name to something unique like Phitt did...
- Sat Nov 22, 2014 2:57 am
- Forum: Mod Creation
- Topic: Monkey see. monkey do.
- Replies: 5
- Views: 6252
Re: Monkey see. monkey do.
Meh, keep calm^^ A little post means so much.. Keep things clear. Well, i have my own plan - don´t know if i fulfill my dreams - and i wrote if someone use my work, he has to put me in credits. Using is not altering, except scripting - this is free for anyone, it´s variable. (i close my eyes if gfx ...
- Sat Nov 22, 2014 1:24 am
- Forum: Modding
- Topic: [MOD] The Curse of Gothmog
- Replies: 143
- Views: 204865
Re: [MOD] The Curse of Gothmog
Agreed.
Lex, your dungeon is awesome, it was a real pleasure to play!
It HAS that DM feeling.
Lex, your dungeon is awesome, it was a real pleasure to play!
It HAS that DM feeling.
- Wed Nov 19, 2014 10:06 pm
- Forum: Mod Creation
- Topic: Blender 2.71 - Importer / Exporter (1.4.4)
- Replies: 103
- Views: 162837
Re: Blender 2.71 - Importer / Exporter
@Ddrtru: - rename the downloaded script - make it short and no spaces, use underscore, name can be anything. - copy that im/export script into a blender script resource folder= \scripts\addons or better- \scripts\addons_contrib - start blender, go File->User Preferences->Addons, search after named a...