Search found 3 matches
- Thu Dec 11, 2014 10:48 pm
- Forum: Custom Dungeons
- Topic: Grimrock Unlimited: A Procedurally Generated Adventure
- Replies: 87
- Views: 99313
Re: Grimrock Unlimited: A Procedurally Generated Adventure
I guess its probably hit and miss. Feels a bit weird getting the best armor off the floor. I did have so many peasant hats and torn breaches though. If you want info on monster difficulty. In my experience they had over 1000 hp and hit around 150 points on a barbarian at level 17 with high strength,...
- Thu Dec 11, 2014 12:37 pm
- Forum: Custom Dungeons
- Topic: Grimrock Unlimited: A Procedurally Generated Adventure
- Replies: 87
- Views: 99313
Re: Grimrock Unlimited: A Procedurally Generated Adventure
What version of Grimrock are you running? It sounds like a crash that a few other people had, and it's a problem with grimrock version 2.1.17, if you update to 2.1.18 it should fix it. I've actually built 2 puzzle prototypes, the biggest challenge is making them interesting while keeping random ele...
- Thu Dec 11, 2014 8:38 am
- Forum: Custom Dungeons
- Topic: Grimrock Unlimited: A Procedurally Generated Adventure
- Replies: 87
- Views: 99313
Re: Grimrock Unlimited: A Procedurally Generated Adventure
It was fun until i got to a loot room and the game crashed. It was triggered by whatever triggers when you pick an item up off a pedestal. Must remove the other items or something. This has potential though like any procedurally generated dungeon it keeps getting better and better the more parts are...