Search found 243 matches
- Mon Jan 06, 2020 4:28 pm
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 77607
Re: Vanblam Resource Packs - Red Cave - Beta 0.3
Hey guys happy new year!, Well November was the plan but I ran into to life issues. Now that I have that out of the way, I can complete this project. I decided to not release any more betas and going straight to completion and uploading to the nexus. I'm hoping it will be this month but no later the...
- Fri Oct 25, 2019 9:22 pm
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 77607
Re: Vanblam Resource Packs - Red Cave - Beta 0.3
Hey guys I know its been a while since I posted, have a few other projects going on that needed my attention. But I will be finishing Red Cave in November. I've added many many LOD's to models, created statues and redesigned a few trees. Today I finished my shooter and receptor :D. I have also been ...
- Fri Sep 27, 2019 5:18 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3194452
Re: Ask a simple question, get a simple answer
Does someone know where to get the Grimrock 2 dungeon file or "dungeon.lua" Has anyone ever recreated it?
- Mon Sep 16, 2019 1:11 am
- Forum: Mod Creation
- Topic: Shadowgate 2014 "Inspired" (Resource Pack)
- Replies: 185
- Views: 219039
Re: Shadowgate 2014 "Inspired" (Resource Pack)
For me personally it doesn't matter if the player glitches through it partially. I can offset the position anyways if needed. I'm not gonna let the player get close to it. It's gonna be used as scenery. I was just wondering if you could make 2 seperate things of it. The skull itself and then the ha...
- Fri Sep 13, 2019 4:14 pm
- Forum: Mod Creation
- Topic: Shadowgate 2014 "Inspired" (Resource Pack)
- Replies: 185
- Views: 219039
Re: Shadowgate 2014 "Inspired" (Resource Pack)
Sorry I never saw this post till now lol, yea I took that out. I could add it again, but I need to work on it. I removed it because the crystal was always in your face. Ill look into adding it again
- Wed Sep 11, 2019 1:32 am
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 77607
Re: Vanblam Resource Packs - Red Cave - Beta 0.3
Added some statues and wall extenders for more elaborate designs. The mountains are also finished, they contain a castle, trees, bushes and ruins (that can be disabled if desired). Beta 0.4 almost complete.
- Thu Sep 05, 2019 1:28 am
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 77607
Re: Vanblam Resource Packs - Red Cave - Beta 0.3
Been working on some background assets, I have a set of mountains that have the option to rotate to one of the 4 sides to help create the illusion of mountain ranges ( each side is offset 90 units back (30 squares) ) . I built a castle in the middle of the mountain ranges, adds as a nice background ...
- Wed Aug 28, 2019 8:57 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3194452
Re: Ask a simple question, get a simple answer
Ahh, I see. Thanks for the tips guys I didn't even know chasm existed lol.
- Tue Aug 27, 2019 3:44 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3194452
Re: Ask a simple question, get a simple answer
This requires a bit of scripting in the object/component's onInit hook. When it loads, it must inspect its [4] adjacent tiles for other instances of itself, and choose the appropriate icon to blend in with these. Also: the option exists to rotate the icon; that could help cut the number of icons ne...
- Mon Aug 26, 2019 8:40 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3194452
Re: Ask a simple question, get a simple answer
https://github.com/JKos/log2doc/wiki/Components#mapgraphicscomponent-component Example: { class = "MapGraphics", image = "mod_assets/ext/sx_urban_town/textures/bed_automap.tga", }, So I can use just "MapGraphics" to create an entire new water for the automap? Edges and...