Search found 63 matches
- Fri May 06, 2016 2:18 am
- Forum: Mod Creation
- Topic: Stones they should not be there...
- Replies: 3
- Views: 5217
Re: Stones they should not be there...
So the hilarity of this for me is that I've been trying to figure out what entity place the rocks with the extreme offset for two campaigns now. 600 hours in the editor and that stupid entity eluded me until I read this! Thanks
- Mon May 02, 2016 10:40 pm
- Forum: Mod Creation
- Topic: Air Elemental Particles Questions
- Replies: 6
- Views: 8055
Re: Air Elemental Particles Questions
/Mind blown. Can't wait!
- Mon May 02, 2016 9:36 pm
- Forum: Mod Creation
- Topic: Air Elemental Particles Questions
- Replies: 6
- Views: 8055
Re: Air Elemental Particles Questions
Oh man that is fantastic, thank you for the in depth explanation Skuggasveinn! I can't wait to dive into this further. This opens a lot of cool doors for me I appreciate it. While you're lurking around here do you think we will ever see a waterfall tutorial? I'm super jealous of that quick video you...
- Mon May 02, 2016 3:30 pm
- Forum: Mod Creation
- Topic: Air Elemental Particles Questions
- Replies: 6
- Views: 8055
Air Elemental Particles Questions
Hello Community. I was hoping someone could help me understand the Air Elemental particles and its potential uses. Is it possible to give the Air Elemental particles to monsters other than the Uggardian instead of using their normal diffuse maps? Also I'm not entirely sure I understand how the Uggar...
- Mon May 02, 2016 1:37 am
- Forum: Mod Creation
- Topic: *Solved* Object Retexturing Help
- Replies: 4
- Views: 6698
Re: Object Retexturing Help
Got it working finally with updated particles. Thanks a lot Min.
- Mon May 02, 2016 12:33 am
- Forum: Mod Creation
- Topic: *Solved* Object Retexturing Help
- Replies: 4
- Views: 6698
Re: Object Retexturing Help
Hey Minmay. Agreed setting the materials is a lot easier and efficient, thank you. Regarding the emissiveColor suggestion, the below code gives an error. mod_assets/scripts/objects.lua: attempt to perform arithmetic on global 'v' (a nil value) Now this is supposed to be just an aesthetic change and ...
- Sun May 01, 2016 10:33 pm
- Forum: Mod Creation
- Topic: *Solved* Object Retexturing Help
- Replies: 4
- Views: 6698
*Solved* Object Retexturing Help
Hello community. I'm throwing my hat in the ring trying to learn how to re texture an object. Currently i'm experimenting with creating a dark version of a healing crystal I.e red however I cannot get the custom crystal diffuse map to apply to the custom object created for this purpose dubbed dark_h...
- Thu Apr 07, 2016 4:45 pm
- Forum: Mod Creation
- Topic: Modding infodump
- Replies: 46
- Views: 69773
Re: Modding infodump
So far I've seen only visual issues. Which ever entity is placed first seems to take precedence. For example if you place an ocean entity first then a water surface, you will still see your water surface however when you jump in, the water will be crystal clear as the surface is no longer applying u...
- Thu Apr 07, 2016 3:57 pm
- Forum: Mod Creation
- Topic: Modding infodump
- Replies: 46
- Views: 69773
Re: Modding infodump
I have seen people place more than one WaterSurfaceComponent on one level. Don't do that. It doesn't work properly. There should be only one WaterSurfaceComponent on a level at a time. Removing one WaterSurfaceComponent and replacing it with another one should be fine, but I haven't tested it very ...
- Tue Apr 05, 2016 9:56 pm
- Forum: Mod Creation
- Topic: Crash on startup in Dungeon Editor
- Replies: 3
- Views: 5338
Re: Crash on startup in Dungeon Editor
Thanks gentleman for the support, I was able to fix the issue. I'll definitely be backing up my folder more regularly.