Search found 27 matches
- Wed Nov 12, 2014 10:37 am
- Forum: Grimrock 2 Discussion
- Topic: Grimrock 2 Update 2.1.17
- Replies: 22
- Views: 73903
Re: Grimrock 2 Update 2.1.17
Hah - so that's why that crystal wouldn't work there. I encountered it only a few days ago prior to this patch. I thought it was just part of the game, that it was a false crystal to troll player. It was definitely weird that there was just a plain empty room above it, and I could just walk through ...
- Wed Nov 12, 2014 5:39 am
- Forum: Grimrock 2 Discussion
- Topic: Thank you for making LoG2 DRM-free and not requiring Steam
- Replies: 52
- Views: 58959
Re: Thank you for making LoG2 DRM-free and not requiring Ste
Huh? You can configure as many installation locations as you want. I have my Steam games installed on several different drives.coolAlias wrote: Somewhat contradictorily, I hate that Steam always wants all my games in the same directory and makes installing them anywhere else troublesome.
- Wed Nov 12, 2014 2:08 am
- Forum: Grimrock 2 Discussion
- Topic: The "Walking Dead" Party
- Replies: 58
- Views: 65854
Re: The "Walking Dead" Party
Themell definitely makes a solid case about the amazing resistances achievable with 4 Lizardman, that the Lizardman is one of the strongest races in the game in terms of base stats, and that Barbarian is one of the best classes due to the +1 STR at every level combined with the seeming fact that the...
- Tue Nov 11, 2014 8:22 am
- Forum: Grimrock 2 Discussion
- Topic: The "Walking Dead" Party
- Replies: 58
- Views: 65854
Re: The "Walking Dead" Party
I think that confirms for me that 2 Alchemists + a Farmer (instead of 3 Alchemists) is the way to go; with the 4th man being that powerhouse Mino Throwing Barb. Agreed. 1 x Minotaur Barbarian (Throwing) 1 x Lizardman Alchemist (Heavy Weapons) 1 x Ratling Alchemist* (Casting, or DEX based Light Weap...
- Tue Nov 11, 2014 7:59 am
- Forum: Grimrock 2 Discussion
- Topic: Wishlist for LoG2 improvements
- Replies: 37
- Views: 35286
Re: Wishlist for LoG2 improvements
Good point. Those constant big red splats hinder awareness of when its time to drink a potion or run. And with certain enemies that do flurry attacks (Skeletons, Mummies) those rapid-fire splats are really annoying.
- Tue Nov 11, 2014 7:52 am
- Forum: Grimrock 2 Discussion
- Topic: The "Walking Dead" Party
- Replies: 58
- Views: 65854
Re: The "Walking Dead" Party
More on Farmers (this is an optimal-party thread, after all): The great and undocumented thing about gaining XP by eating as a Farmer, is that XP gained per food items scales linearly with each level , meaning he is still a level-gaining machine at higher levels, not even factoring Fast Learner and/...
- Tue Nov 11, 2014 7:27 am
- Forum: Grimrock 2 Discussion
- Topic: The "Walking Dead" Party
- Replies: 58
- Views: 65854
Re: The "Walking Dead" Party
Gotcha. Well I definitely think 'the optimal party' will always include one Ratling, not only for the Mutation but disproportionately high amount of cheese in the game (relative to other foods). I also have a theory that the ratling mutation RNG algorithm creates probability bias based on user-picke...
- Tue Nov 11, 2014 3:18 am
- Forum: Grimrock 2 Discussion
- Topic: The "Walking Dead" Party
- Replies: 58
- Views: 65854
Re: The "Walking Dead" Party
Yeah that's super tempting. I did swap out my Human Farmer for a Ratling Farmer and very happy with the result . How so? Just curious. Whole point of farmer is abusing food for +XP, and that extra +10% XP from Human Fast Learner trait adds up in my testing. Put simply, does it seem like Mutation ou...
- Tue Nov 11, 2014 1:39 am
- Forum: Grimrock 2 Discussion
- Topic: Wishlist for LoG2 improvements
- Replies: 37
- Views: 35286
Wishlist for LoG2 improvements
Which changes or improvements would you like to see? - I wish damage numbers would not disappear so quickly. This is especially a problem during intense battles. I usually have no idea how much damage I am doing unless I'm taking my eye off battle to look at weapon squares. Either make it 2-3 second...
- Tue Nov 11, 2014 1:02 am
- Forum: Grimrock 2 Discussion
- Topic: Legend of grimrock 2 GOD mode save game
- Replies: 36
- Views: 42513
Re: Legend of grimrock 2 GOD mode save game
Authors could release more commands to allow me to modify character injury chance later. :| Why should they waste time on that? What you're talking about is no better than using a trainer. If you want to ruin the game for yourself, fine, but don't expect the developer to help you do it. Play the ga...