Search found 8 matches

by Zanzer
Tue Nov 04, 2014 6:13 am
Forum: Mod Creation
Topic: Script in Normal Game
Replies: 6
Views: 5429

Re: Script in Normal Game

I wasn't trying to pass an argument. I simply wanted it to print the text "test".

This all works fine when done inside a custom dungeon.

It just doesn't want to work when done dynamically through the console.
by Zanzer
Tue Nov 04, 2014 5:41 am
Forum: Mod Creation
Topic: Checking contents of champions' inventory
Replies: 6
Views: 9402

Re: Checking contents of champions' inventory

Out of curiosity, how did you find out that item has the "go" property and "go" has the "name" property?
by Zanzer
Mon Nov 03, 2014 3:44 am
Forum: Mod Creation
Topic: Checking contents of champions' inventory
Replies: 6
Views: 9402

Re: Checking contents of champions' inventory

You must first check that getItem(#) returned a non-nil value (because the slot was empty).
by Zanzer
Mon Nov 03, 2014 3:35 am
Forum: Mod Creation
Topic: Checking contents of champions' inventory
Replies: 6
Views: 9402

Re: Checking contents of champions' inventory

You need to use getUiName()

Code: Select all

party.party:getChampion(1):getItem(13):getUiName()
by Zanzer
Mon Nov 03, 2014 3:29 am
Forum: Mod Creation
Topic: [Scripting] - Array of arrays not possible ?
Replies: 8
Views: 6007

Re: [Scripting] - Array of arrays not possible ?

Did you figure it out, or did you want something like:

Code: Select all

dest = {
  ["red"] = { 1, 25, 12, 0},
  ["fish"] = {1, 27, 12, 0}
}
by Zanzer
Sun Nov 02, 2014 9:22 pm
Forum: Mod Creation
Topic: Script in Normal Game
Replies: 6
Views: 5429

Re: Script in Normal Game

I am calling everything directly from the console within the game. No files. No DAT.
by Zanzer
Sun Nov 02, 2014 8:16 pm
Forum: Mod Creation
Topic: Script in Normal Game
Replies: 6
Views: 5429

Re: Script in Normal Game

On another note, the following code also does not run the script. delayedCall("zscript",1,"zanzer") If you specify an invalid function name, for example: delayedCall("zscript",1,"notzanzer") Then the system produces the warning: warning! invalid message: zscri...
by Zanzer
Sun Nov 02, 2014 4:50 pm
Forum: Mod Creation
Topic: Script in Normal Game
Replies: 6
Views: 5429

Script in Normal Game

I'm fooling around with scripts in the console while playing the normal game. I can't seem to get my script to execute. I'm creating my timer: spawn("timer",nil,nil,nil,nil,nil,"ztimer") ztimer.timer:setTimerInterval(1) ztimer.timer:setDisableSelf(false) ztimer.timer:setTriggerOn...